---BEGIN GAME 0---
BEGIN TURN 1
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 0) to player 2 (now has 3)
BAKERY: player 1 receives 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 7) to player 2 (now has 6)
BAKERY: player 0 receives 1 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 7) to player 1 (now has 5)
BAKERY: player 2 receives 2 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 8) to player 1 (now has 7)
CAFE: transferring 4 coins from player 0 (now has 4) to player 2 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 2) to player 3 (now has 5)
BAKERY: player 0 receives 2 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 3) to player 2 (now has 8)
CAFE: transferring 2 coins from player 1 (now has 1) to player 3 (now has 7)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 4)
BAKERY: player 1 receives 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 7)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 10)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 18)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 4) receives 2 coins from player 2 (now has 13)
STADIUM: player 1 (now has 6) receives 2 coins from player 0 (now has 2)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 6) receives 2 coins from player 2 (now has 11)
STADIUM: player 1 (now has 8) receives 2 coins from player 3 (now has 3)
STADIUM: player 1 (now has 9) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 9 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 9) to player 3 (now has 5)
CAFE: transferring 2 coins from player 2 (now has 7) to player 0 (now has 2)
CAFE: transferring 2 coins from player 2 (now has 5) to player 1 (now has 11)
BAKERY: player 2 receives 4 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 3) to player 0 (now has 4)
CAFE: transferring 2 coins from player 3 (now has 1) to player 1 (now has 13)
CAFE: transferring 1 coins from player 3 (now has 0) to player 2 (now has 6)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
TV STATION: player 0 (now has 9) steals 5 coins from player 2 (now has 1)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 19)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 0) to player 3 (now has 2)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 0) to player 0 (now has 5)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 1) to player 1 (now has 13)
CAFE: transferring 1 coins from player 0 (now has 0) to player 2 (now has 5)
BAKERY: player 0 receives 8 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 13 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 10)
FOREST: player 2 gets 2 coins (now has 12)
FOREST: player 3 gets 2 coins (now has 8)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 16)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 14)
FOREST: player 2 gets 3 coins (now has 14)
FOREST: player 3 gets 2 coins (now has 12)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 17)
WHEAT FIELD: player 2 gets 2 coins (now has 16)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 1 has 17 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 18) receives 2 coins from player 3 (now has 12)
STADIUM: player 2 (now has 20) receives 2 coins from player 0 (now has 1)
STADIUM: player 2 (now has 22) receives 2 coins from player 1 (now has 15)
COINS: player 2 has 22 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 18)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 65
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 19)
FOREST: player 2 gets 3 coins (now has 5)
FOREST: player 3 gets 2 coins (now has 16)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 66
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 21) receives 2 coins from player 2 (now has 3)
STADIUM: player 1 (now has 23) receives 2 coins from player 3 (now has 14)
STADIUM: player 1 (now has 25) receives 2 coins from player 0 (now has 2)
COINS: player 1 has 25 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
Player 1, order 1 won in 66 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 1---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 2 gets 1 coins (now has 4)
RANCH: player 3 gets 2 coins (now has 5)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 3 coins (now has 7)
WHEAT FIELD: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 8) to player 3 (now has 5)
BAKERY: player 0 receives 1 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 6) to player 3 (now has 6)
CAFE: transferring 1 coins from player 2 (now has 5) to player 0 (now has 8)
BAKERY: player 2 receives 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 2 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) mine (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 5) to player 3 (now has 9)
CAFE: transferring 1 coins from player 2 (now has 4) to player 0 (now has 5)
BAKERY: player 2 receives 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 1 coins (now has 4)
RANCH: player 3 gets 2 coins (now has 10)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 2 coins (now has 12)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 4) to player 3 (now has 13)
CAFE: transferring 2 coins from player 2 (now has 2) to player 0 (now has 10)
CAFE: transferring 1 coins from player 2 (now has 1) to player 1 (now has 10)
BAKERY: player 2 receives 1 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 1 coins (now has 1)
RANCH: player 3 gets 2 coins (now has 13)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 13)
WHEAT FIELD: player 2 gets 4 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 16)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 4 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 18)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 4 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 21)
COINS: player 3 has 21 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 1)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 4 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 14)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 11) to player 3 (now has 16)
CAFE: transferring 4 coins from player 2 (now has 7) to player 0 (now has 5)
CAFE: transferring 2 coins from player 2 (now has 5) to player 1 (now has 4)
BAKERY: player 2 receives 2 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 2 gets 1 coins (now has 2)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 7)
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 0 has 7 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 4 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 18)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 10)
RANCH: player 3 gets 2 coins (now has 20)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 24)
COINS: player 3 has 24 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 8) to player 1 (now has 7)
CAFE: transferring 4 coins from player 0 (now has 4) to player 2 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 2) to player 3 (now has 24)
BAKERY: player 0 receives 2 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 15)
COINS: player 1 has 15 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 17)
WHEAT FIELD: player 2 gets 4 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 27)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 27 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 11)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 8)
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 9)
FOREST: player 2 gets 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 29)
COINS: player 3 has 29 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 10) receives 1 coins from player 1 (now has 0)
STADIUM: player 0 (now has 12) receives 2 coins from player 2 (now has 2)
STADIUM: player 0 (now has 14) receives 2 coins from player 3 (now has 20)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 8 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 0) to player 3 (now has 22)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 4 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 25)
COINS: player 3 has 25 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 16)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 2 coins (now has 5)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 13) receives 2 coins from player 2 (now has 4)
STADIUM: player 1 (now has 15) receives 2 coins from player 3 (now has 3)
COINS: player 1 has 15 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 1)
WHEAT FIELD: player 1 gets 2 coins (now has 17)
WHEAT FIELD: player 2 gets 4 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) apple_orchard (now has 2 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 18)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 2 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 20)
WHEAT FIELD: player 2 gets 4 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 14)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 8 coins (now has 28)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 29)
RANCH: player 2 gets 1 coins (now has 11)
RANCH: player 3 gets 2 coins (now has 16)
COINS: player 1 has 29 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) furniture_factory (now has 2 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 4 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 19)
COINS: player 3 has 19 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 5) to player 1 (now has 11)
CAFE: transferring 4 coins from player 0 (now has 1) to player 2 (now has 16)
CAFE: transferring 1 coins from player 0 (now has 0) to player 3 (now has 4)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 8 coins (now has 19)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 20)
RANCH: player 2 gets 1 coins (now has 17)
RANCH: player 3 gets 2 coins (now has 6)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) station (now has 1 of them)
Player 2, order 1 won in 62 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 16
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 17
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 2
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 2
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 4
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 2---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 2 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 6) to player 3 (now has 6)
BAKERY: player 0 receives 1 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 3) to player 3 (now has 7)
CAFE: transferring 1 coins from player 1 (now has 2) to player 0 (now has 7)
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 8)
RANCH: player 3 gets 2 coins (now has 9)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 8) to player 3 (now has 9)
BAKERY: player 0 receives 2 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 3 (now has 10)
CAFE: transferring 1 coins from player 1 (now has 1) to player 0 (now has 10)
BAKERY: player 1 receives 2 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 1 coins (now has 9)
RANCH: player 3 gets 2 coins (now has 12)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 1) to player 2 (now has 8)
CAFE: transferring 1 coins from player 1 (now has 0) to player 3 (now has 3)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 8) receives 2 coins from player 2 (now has 4)
STADIUM: player 0 (now has 9) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 2) to player 3 (now has 2)
CAFE: transferring 2 coins from player 2 (now has 0) to player 0 (now has 9)
BAKERY: player 2 receives 1 coins (now has 1)
COINS: player 2 has 1 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 4 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 4 coins (now has 8)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 11)
RANCH: player 3 gets 2 coins (now has 6)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 2)
RANCH: player 3 gets 2 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 14)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 4 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 4) to player 0 (now has 16)
CAFE: transferring 2 coins from player 3 (now has 2) to player 1 (now has 9)
CAFE: transferring 2 coins from player 3 (now has 0) to player 2 (now has 6)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 18)
WHEAT FIELD: player 1 gets 2 coins (now has 11)
WHEAT FIELD: player 2 gets 4 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 9) to player 2 (now has 12)
CAFE: transferring 2 coins from player 1 (now has 7) to player 3 (now has 5)
CAFE: transferring 2 coins from player 1 (now has 5) to player 0 (now has 19)
BAKERY: player 1 receives 3 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 3 coins (now has 22)
RANCH: player 0 gets 2 coins (now has 24)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 9)
RANCH: player 3 gets 2 coins (now has 15)
COINS: player 0 has 24 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 2) to player 2 (now has 11)
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 17)
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 16)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 16)
RANCH: player 3 gets 2 coins (now has 19)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 23)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 1)
RANCH: player 3 gets 2 coins (now has 25)
COINS: player 3 has 25 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 19)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 1 coins (now has 2)
RANCH: player 3 gets 2 coins (now has 5)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) business_center (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 0) to player 3 (now has 7)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 9) receives 2 coins from player 0 (now has 16)
STADIUM: player 3 (now has 10) receives 1 coins from player 1 (now has 0)
STADIUM: player 3 (now has 12) receives 2 coins from player 2 (now has 2)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 14) to player 1 (now has 2)
CAFE: transferring 2 coins from player 0 (now has 12) to player 2 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 10) to player 3 (now has 10)
BAKERY: player 0 receives 6 coins (now has 16)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 0) to player 2 (now has 6)
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 14)
COINS: player 2 has 14 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 1 coins (now has 15)
RANCH: player 3 gets 2 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
Player 0, order 3 won in 52 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 0
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 4
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 3---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 3)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 3 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 3)
FOREST: player 1 gets 1 coins (now has 4)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 4 coins (now has 6)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 1) to player 3 (now has 6)
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 4) to player 3 (now has 7)
CAFE: transferring 1 coins from player 2 (now has 3) to player 1 (now has 1)
BAKERY: player 2 receives 2 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 8)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 1 gets 2 coins (now has 3)
RANCH: player 2 gets 3 coins (now has 6)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 2 coins (now has 5)
RANCH: player 2 gets 3 coins (now has 9)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 1 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 4 coins (now has 9)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 10) to player 3 (now has 10)
CAFE: transferring 2 coins from player 2 (now has 8) to player 1 (now has 6)
BAKERY: player 2 receives 2 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 1 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 4 coins (now has 11)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 1 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 4 coins (now has 15)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) cafe (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 10)
FOREST: player 1 gets 2 coins (now has 8)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 11)
FOREST: player 1 gets 2 coins (now has 10)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 6 coins (now has 17)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 16)
FOREST: player 1 gets 2 coins (now has 2)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 7) receives 2 coins from player 0 (now has 14)
STADIUM: player 3 (now has 9) receives 2 coins from player 1 (now has 0)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 15)
RANCH: player 0 gets 1 coins (now has 16)
RANCH: player 1 gets 2 coins (now has 2)
RANCH: player 2 gets 3 coins (now has 3)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 15)
FOREST: player 1 gets 2 coins (now has 4)
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 18)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 4 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 19)
FOREST: player 1 gets 2 coins (now has 4)
FOREST: player 2 gets 2 coins (now has 5)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 20)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 4 coins (now has 15)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 23)
COINS: player 3 has 23 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 21)
RANCH: player 0 gets 1 coins (now has 22)
RANCH: player 1 gets 2 coins (now has 7)
RANCH: player 2 gets 3 coins (now has 7)
COINS: player 0 has 22 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 13)
RANCH: player 1 gets 2 coins (now has 11)
RANCH: player 2 gets 3 coins (now has 10)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 8) to player 3 (now has 3)
CAFE: transferring 2 coins from player 2 (now has 6) to player 0 (now has 15)
CAFE: transferring 6 coins from player 2 (now has 0) to player 1 (now has 11)
BAKERY: player 2 receives 6 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 16)
FOREST: player 1 gets 2 coins (now has 13)
FOREST: player 2 gets 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 18) receives 2 coins from player 1 (now has 11)
STADIUM: player 0 (now has 20) receives 2 coins from player 2 (now has 1)
STADIUM: player 0 (now has 22) receives 2 coins from player 3 (now has 1)
COINS: player 0 has 22 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 4 coins (now has 5)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 5) receives 2 coins from player 3 (now has 3)
STADIUM: player 2 (now has 7) receives 2 coins from player 0 (now has 1)
STADIUM: player 2 (now has 9) receives 2 coins from player 1 (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 4) receives 1 coins from player 0 (now has 0)
STADIUM: player 3 (now has 6) receives 2 coins from player 1 (now has 7)
STADIUM: player 3 (now has 8) receives 2 coins from player 2 (now has 3)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 2)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 1 gets 2 coins (now has 9)
RANCH: player 2 gets 3 coins (now has 6)
COINS: player 0 has 3 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 4 coins (now has 8)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 14)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 2 coins (now has 11)
RANCH: player 2 gets 3 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
Player 1, order 3 won in 56 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 4
--------------------------------
---BEGIN GAME 4---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 3 (now has 0)
STADIUM: player 2 (now has 9) receives 2 coins from player 0 (now has 8)
STADIUM: player 2 (now has 11) receives 2 coins from player 1 (now has 5)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) mine (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 2) receives 2 coins from player 0 (now has 6)
STADIUM: player 3 (now has 4) receives 2 coins from player 1 (now has 3)
STADIUM: player 3 (now has 6) receives 2 coins from player 2 (now has 3)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 3) to player 0 (now has 9)
CAFE: transferring 1 coins from player 3 (now has 2) to player 1 (now has 4)
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 8) to player 1 (now has 5)
CAFE: transferring 1 coins from player 0 (now has 7) to player 3 (now has 3)
BAKERY: player 0 receives 1 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 3 (now has 2)
STADIUM: player 2 (now has 9) receives 2 coins from player 0 (now has 2)
STADIUM: player 2 (now has 10) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 6) to player 1 (now has 6)
CAFE: transferring 1 coins from player 0 (now has 5) to player 2 (now has 12)
CAFE: transferring 1 coins from player 0 (now has 4) to player 3 (now has 2)
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 11) to player 3 (now has 3)
CAFE: transferring 2 coins from player 2 (now has 9) to player 0 (now has 5)
CAFE: transferring 1 coins from player 2 (now has 8) to player 1 (now has 11)
BAKERY: player 2 receives 1 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 10) receives 2 coins from player 1 (now has 12)
STADIUM: player 0 (now has 12) receives 2 coins from player 2 (now has 7)
STADIUM: player 0 (now has 14) receives 2 coins from player 3 (now has 1)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 2)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 3)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 11) receives 2 coins from player 1 (now has 0)
STADIUM: player 0 (now has 13) receives 2 coins from player 2 (now has 4)
STADIUM: player 0 (now has 15) receives 2 coins from player 3 (now has 3)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 40
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 4 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 3) to player 1 (now has 13)
CAFE: transferring 2 coins from player 0 (now has 1) to player 2 (now has 9)
CAFE: transferring 1 coins from player 0 (now has 0) to player 3 (now has 4)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 25)
COINS: player 1 has 25 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 2) to player 1 (now has 8)
CAFE: transferring 2 coins from player 0 (now has 0) to player 2 (now has 6)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 4) to player 2 (now has 10)
CAFE: transferring 1 coins from player 1 (now has 3) to player 3 (now has 3)
CAFE: transferring 3 coins from player 1 (now has 0) to player 0 (now has 7)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 2 has 12 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 11 [5, 6] with 2 dice
FRUIT&VEG MARKET: player 3 receives 4 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 5) receives 2 coins from player 2 (now has 10)
STADIUM: player 1 (now has 7) receives 2 coins from player 3 (now has 4)
STADIUM: player 1 (now has 9) receives 2 coins from player 0 (now has 12)
COINS: player 1 has 9 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 14)
COINS: player 2 has 14 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 4 [3, 1] with 2 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 14) receives 2 coins from player 1 (now has 7)
STADIUM: player 0 (now has 16) receives 2 coins from player 2 (now has 12)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 3 [3] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 10 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 18)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 20)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 5) to player 1 (now has 14)
CAFE: transferring 4 coins from player 0 (now has 1) to player 2 (now has 23)
CAFE: transferring 1 coins from player 0 (now has 0) to player 3 (now has 6)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 6 [5, 1] with 2 dice
STADIUM: player 1 (now has 16) receives 2 coins from player 2 (now has 21)
STADIUM: player 1 (now has 18) receives 2 coins from player 3 (now has 4)
STADIUM: player 1 (now has 19) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 2, order 1 won in 58 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 21
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 5---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 3 (now has 6)
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 1) to player 2 (now has 4)
CAFE: transferring 1 coins from player 1 (now has 0) to player 3 (now has 6)
BAKERY: player 1 receives 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 5) to player 2 (now has 4)
BAKERY: player 3 receives 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 12)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 8) receives 2 coins from player 0 (now has 10)
STADIUM: player 3 (now has 10) receives 2 coins from player 2 (now has 1)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 0) to player 2 (now has 3)
BAKERY: player 1 receives 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 1) to player 3 (now has 2)
CAFE: transferring 1 coins from player 2 (now has 0) to player 0 (now has 9)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 10) to player 1 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 8) to player 2 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 6) to player 3 (now has 5)
BAKERY: player 0 receives 2 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 5)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 3) to player 3 (now has 7)
CAFE: transferring 2 coins from player 2 (now has 1) to player 0 (now has 9)
CAFE: transferring 1 coins from player 2 (now has 0) to player 1 (now has 3)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 17)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 7) receives 2 coins from player 2 (now has 2)
STADIUM: player 1 (now has 9) receives 2 coins from player 3 (now has 10)
STADIUM: player 1 (now has 10) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 5)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 3 (now has 7)
STADIUM: player 2 (now has 9) receives 2 coins from player 0 (now has 8)
STADIUM: player 2 (now has 10) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 5) to player 0 (now has 10)
CAFE: transferring 4 coins from player 3 (now has 1) to player 1 (now has 4)
CAFE: transferring 1 coins from player 3 (now has 0) to player 2 (now has 1)
BAKERY: player 3 receives 6 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 3) to player 2 (now has 7)
CAFE: transferring 2 coins from player 1 (now has 1) to player 3 (now has 11)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 5)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 2 has 15 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 17)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 5) to player 1 (now has 8)
CAFE: transferring 4 coins from player 0 (now has 1) to player 2 (now has 21)
CAFE: transferring 1 coins from player 0 (now has 0) to player 3 (now has 16)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 22)
COINS: player 1 has 8 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 28)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 30)
RANCH: player 3 gets 1 coins (now has 17)
COINS: player 2 has 30 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 9)
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 10)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 2 gets 1 coins (now has 11)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 6) receives 2 coins from player 0 (now has 4)
STADIUM: player 3 (now has 8) receives 2 coins from player 1 (now has 8)
STADIUM: player 3 (now has 10) receives 2 coins from player 2 (now has 7)
COINS: player 3 has 10 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 0 has 10 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 5) to player 2 (now has 13)
CAFE: transferring 2 coins from player 1 (now has 3) to player 3 (now has 13)
CAFE: transferring 2 coins from player 1 (now has 1) to player 0 (now has 12)
BAKERY: player 1 receives 4 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 19)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 21)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 2 has 21 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
Player 2, order 2 won in 59 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 6---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 1) to player 2 (now has 3)
BAKERY: player 3 receives 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 4)
BAKERY: player 3 receives 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 5) to player 1 (now has 5)
CAFE: transferring 1 coins from player 0 (now has 4) to player 2 (now has 4)
CAFE: transferring 1 coins from player 0 (now has 3) to player 3 (now has 1)
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 3 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 6) to player 1 (now has 5)
CAFE: transferring 2 coins from player 3 (now has 4) to player 2 (now has 12)
BAKERY: player 3 receives 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 1 coins (now has 6)
WHEAT FIELD: player 2 gets 3 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 4) to player 2 (now has 17)
CAFE: transferring 2 coins from player 1 (now has 2) to player 3 (now has 8)
BAKERY: player 1 receives 4 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 3 coins (now has 20)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 14)
FOREST: player 2 gets 1 coins (now has 18)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 0) to player 2 (now has 19)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) family_restaurant (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 10) receives 2 coins from player 1 (now has 0)
STADIUM: player 0 (now has 12) receives 2 coins from player 2 (now has 15)
STADIUM: player 0 (now has 14) receives 2 coins from player 3 (now has 0)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 2) receives 2 coins from player 2 (now has 13)
STADIUM: player 1 (now has 4) receives 2 coins from player 0 (now has 2)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 11) to player 3 (now has 2)
CAFE: transferring 4 coins from player 2 (now has 7) to player 1 (now has 6)
BAKERY: player 2 receives 1 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 4) to player 2 (now has 9)
CAFE: transferring 2 coins from player 1 (now has 2) to player 3 (now has 3)
BAKERY: player 1 receives 4 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) mine (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 7) to player 3 (now has 5)
CAFE: transferring 4 coins from player 2 (now has 3) to player 1 (now has 4)
BAKERY: player 2 receives 2 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 2) to player 2 (now has 5)
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 6)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 3 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 5) to player 1 (now has 6)
CAFE: transferring 2 coins from player 3 (now has 3) to player 2 (now has 3)
BAKERY: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 7)
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 0 has 7 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 8) receives 2 coins from player 2 (now has 2)
STADIUM: player 1 (now has 10) receives 2 coins from player 0 (now has 5)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 1 coins (now has 6)
WHEAT FIELD: player 2 gets 3 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 5) to player 1 (now has 10)
CAFE: transferring 2 coins from player 0 (now has 3) to player 2 (now has 8)
CAFE: transferring 2 coins from player 0 (now has 1) to player 3 (now has 2)
BAKERY: player 0 receives 6 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 8) to player 2 (now has 10)
CAFE: transferring 2 coins from player 1 (now has 6) to player 3 (now has 4)
BAKERY: player 1 receives 4 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 1 coins (now has 11)
WHEAT FIELD: player 2 gets 3 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 15)
WHEAT FIELD: player 1 gets 1 coins (now has 13)
WHEAT FIELD: player 2 gets 3 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 0 has 15 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 18)
WHEAT FIELD: player 1 gets 1 coins (now has 14)
WHEAT FIELD: player 2 gets 3 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 21)
WHEAT FIELD: player 1 gets 1 coins (now has 11)
WHEAT FIELD: player 2 gets 3 coins (now has 14)
WHEAT FIELD: player 3 gets 3 coins (now has 16)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 18) receives 2 coins from player 0 (now has 19)
STADIUM: player 3 (now has 20) receives 2 coins from player 1 (now has 9)
STADIUM: player 3 (now has 22) receives 2 coins from player 2 (now has 7)
COINS: player 3 has 22 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 25)
RANCH: player 0 gets 2 coins (now has 27)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 27 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 6) to player 2 (now has 13)
CAFE: transferring 2 coins from player 1 (now has 4) to player 3 (now has 3)
BAKERY: player 1 receives 4 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 2 gets 1 coins (now has 14)
FOREST: player 3 gets 1 coins (now has 4)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 5) to player 2 (now has 14)
CAFE: transferring 2 coins from player 1 (now has 3) to player 3 (now has 7)
BAKERY: player 1 receives 4 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 18)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 20)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 2 [2] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 4) to player 1 (now has 12)
CAFE: transferring 4 coins from player 3 (now has 0) to player 2 (now has 21)
BAKERY: player 3 receives 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 16)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
Player 0, order 0 won in 65 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 21
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 2
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 7---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 1 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 0 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 1)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 1)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 1 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 2) to player 2 (now has 1)
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
RANCH: player 0 gets 3 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 9 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 3 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 2 (now has 7)
CAFE: transferring 1 coins from player 1 (now has 1) to player 3 (now has 5)
BAKERY: player 1 receives 2 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 3) to player 1 (now has 3)
CAFE: transferring 2 coins from player 3 (now has 1) to player 2 (now has 7)
BAKERY: player 3 receives 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 0) to player 1 (now has 5)
BAKERY: player 0 receives 1 coins (now has 1)
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 7)
RANCH: player 0 gets 3 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 3 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 0) to player 1 (now has 7)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
BUSINESS CENTER: player 0 swapped a(n) convenience_store for player 3s ranch!
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
BUSINESS CENTER: player 0 swapped a(n) bakery for player 1s furniture_factory!
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 1 (now has 7) to player 2 (now has 8)
CAFE: transferring 1 coins from player 1 (now has 6) to player 3 (now has 5)
BAKERY: player 1 receives 4 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 10)
RANCH: player 0 gets 4 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 0 has 8 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 8)
RANCH: player 0 gets 4 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 5)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) furniture_factory (now has 2 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 6 coins (now has 18)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 19)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 13)
RANCH: player 0 gets 4 coins (now has 23)
RANCH: player 2 gets 2 coins (now has 15)
COINS: player 2 has 15 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 11)
RANCH: player 0 gets 4 coins (now has 27)
RANCH: player 2 gets 2 coins (now has 17)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 8)
COINS: player 0 has 27 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 20)
COINS: player 1 has 20 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 6 [6] with 1 dice
BUSINESS CENTER: player 0 swapped a(n) bakery for player 3s wheat_field!
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 24)
RANCH: player 0 gets 4 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 3)
COINS: player 1 has 24 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 5) receives 2 coins from player 0 (now has 13)
STADIUM: player 2 (now has 7) receives 2 coins from player 1 (now has 0)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 16)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 24)
COINS: player 0 has 24 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 4 [4] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 6 [2, 4] with 2 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 0 (now has 0)
STADIUM: player 2 (now has 9) receives 2 coins from player 1 (now has 1)
COINS: player 2 has 9 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 1) receives 1 coins from player 1 (now has 0)
STADIUM: player 3 (now has 3) receives 2 coins from player 2 (now has 7)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) family_restaurant (now has 2 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 0 has 3 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 15)
COINS: player 1 has 15 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 0)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 1)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 13)
COINS: player 2 has 15 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 64
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 3) receives 2 coins from player 1 (now has 11)
STADIUM: player 0 (now has 5) receives 2 coins from player 2 (now has 13)
BUSINESS CENTER: player 0 swapped a(n) furniture_factory for player 2s fruit&veg_market!
COINS: player 0 has 5 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 66
ROLL: player 1 rolls a 11 [5, 6] with 2 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 7 [1, 6] with 2 dice
COINS: player 1 has 11 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 67
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 11) to player 3 (now has 2)
CAFE: transferring 4 coins from player 2 (now has 7) to player 1 (now has 15)
BAKERY: player 2 receives 6 coins (now has 13)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 68
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 4) receives 2 coins from player 0 (now has 3)
STADIUM: player 3 (now has 6) receives 2 coins from player 1 (now has 13)
STADIUM: player 3 (now has 8) receives 2 coins from player 2 (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cheese_factory (now has 2 of them)
BEGIN TURN 69
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 14)
FOREST: player 2 gets 1 coins (now has 9)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 70
ROLL: player 1 rolls a 7 [5, 2] with 2 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 8 [3, 5] with 2 dice
COINS: player 1 has 14 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 71
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 1)
STADIUM: player 2 (now has 13) receives 2 coins from player 1 (now has 12)
COINS: player 2 has 13 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 72
ROLL: player 3 rolls a 3 [1, 2] with 2 dice
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 13)
BAKERY: player 3 receives 8 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 73
ROLL: player 0 rolls a 9 [5, 4] with 2 dice
MINE: player 3 gets 5 coins (now has 7)
COINS: player 0 has 0 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 74
ROLL: player 1 rolls a 3 [3] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 13 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 75
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 13 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 76
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 8 coins (now has 15)
RANCH: player 0 gets 4 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) business_center (now has 1 of them)
BEGIN TURN 77
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 6) receives 2 coins from player 1 (now has 11)
STADIUM: player 0 (now has 8) receives 2 coins from player 2 (now has 13)
STADIUM: player 0 (now has 10) receives 2 coins from player 3 (now has 5)
BUSINESS CENTER: player 0 swapped a(n) fruit&veg_market for player 2s bakery!
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 78
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 23)
COINS: player 1 has 23 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 2, order 1 won in 78 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 4
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 2
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 2
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 2
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 8---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) wheat_field (now has 5 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 5 coins (now has 22)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 10) to player 2 (now has 9)
CAFE: transferring 1 coins from player 0 (now has 9) to player 3 (now has 7)
BAKERY: player 0 receives 1 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 5 coins (now has 27)
WHEAT FIELD: player 2 gets 1 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 9)
COINS: player 1 has 27 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 9) to player 3 (now has 10)
CAFE: transferring 2 coins from player 2 (now has 7) to player 0 (now has 4)
BAKERY: player 2 receives 2 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 5 coins (now has 10)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 5 coins (now has 16)
WHEAT FIELD: player 2 gets 1 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 13)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 20)
COINS: player 3 has 20 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 19)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 20)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 19)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 21)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 27)
COINS: player 3 has 27 coins
BUY: player 3 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 18)
RANCH: player 0 gets 2 coins (now has 20)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 20)
RANCH: player 3 gets 1 coins (now has 26)
COINS: player 2 has 20 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 40
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 26 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 22)
WHEAT FIELD: player 1 gets 5 coins (now has 15)
WHEAT FIELD: player 2 gets 1 coins (now has 21)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 22 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 11) to player 2 (now has 25)
CAFE: transferring 1 coins from player 1 (now has 10) to player 3 (now has 7)
CAFE: transferring 4 coins from player 1 (now has 6) to player 0 (now has 4)
BAKERY: player 1 receives 2 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 24) to player 3 (now has 8)
CAFE: transferring 4 coins from player 2 (now has 20) to player 0 (now has 8)
CAFE: transferring 2 coins from player 2 (now has 18) to player 1 (now has 4)
BAKERY: player 2 receives 6 coins (now has 24)
COINS: player 2 has 24 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 9 coins (now has 17)
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 5 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 12) receives 2 coins from player 0 (now has 8)
STADIUM: player 3 (now has 14) receives 2 coins from player 1 (now has 3)
STADIUM: player 3 (now has 16) receives 2 coins from player 2 (now has 0)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 1)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 11 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 3 [3] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 0) to player 0 (now has 11)
BAKERY: player 3 receives 6 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) station (now has 1 of them)
Player 3, order 3 won in 52 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 5
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 9---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 8) to player 0 (now has 10)
CAFE: transferring 1 coins from player 3 (now has 7) to player 1 (now has 11)
CAFE: transferring 1 coins from player 3 (now has 6) to player 2 (now has 9)
BAKERY: player 3 receives 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 17)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 8) receives 2 coins from player 1 (now has 14)
STADIUM: player 0 (now has 10) receives 2 coins from player 2 (now has 11)
STADIUM: player 0 (now has 12) receives 2 coins from player 3 (now has 6)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 12) to player 2 (now has 13)
CAFE: transferring 1 coins from player 1 (now has 11) to player 3 (now has 7)
CAFE: transferring 2 coins from player 1 (now has 9) to player 0 (now has 13)
BAKERY: player 1 receives 1 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 8) to player 0 (now has 17)
CAFE: transferring 2 coins from player 3 (now has 6) to player 1 (now has 13)
CAFE: transferring 4 coins from player 3 (now has 2) to player 2 (now has 9)
BAKERY: player 3 receives 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 23)
RANCH: player 0 gets 2 coins (now has 25)
RANCH: player 1 gets 1 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 25 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 10) to player 2 (now has 15)
CAFE: transferring 1 coins from player 1 (now has 9) to player 3 (now has 5)
CAFE: transferring 2 coins from player 1 (now has 7) to player 0 (now has 25)
BAKERY: player 1 receives 1 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 23) to player 1 (now has 10)
CAFE: transferring 4 coins from player 0 (now has 19) to player 2 (now has 17)
CAFE: transferring 1 coins from player 0 (now has 18) to player 3 (now has 4)
BAKERY: player 0 receives 6 coins (now has 24)
COINS: player 0 has 24 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 6) to player 2 (now has 21)
CAFE: transferring 1 coins from player 1 (now has 5) to player 3 (now has 5)
CAFE: transferring 2 coins from player 1 (now has 3) to player 0 (now has 23)
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 23) receives 2 coins from player 3 (now has 3)
STADIUM: player 2 (now has 25) receives 2 coins from player 0 (now has 21)
STADIUM: player 2 (now has 27) receives 2 coins from player 1 (now has 1)
COINS: player 2 has 27 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 1) to player 0 (now has 23)
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 2)
BAKERY: player 3 receives 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 29)
RANCH: player 0 gets 2 coins (now has 31)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 31 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 1 (now has 0) to player 2 (now has 10)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 12) receives 2 coins from player 3 (now has 0)
STADIUM: player 2 (now has 14) receives 2 coins from player 0 (now has 7)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 13)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 5 [4, 1] with 2 dice
FOREST: player 0 gets 1 coins (now has 13)
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 3 has 1 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 17)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) mine (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) family_restaurant (now has 2 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) station (now has 1 of them)
Player 0, order 2 won in 51 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 1
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 2
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 10---
BEGIN TURN 1
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 1 gets 2 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 1)
RANCH: player 0 gets 1 coins (now has 2)
RANCH: player 1 gets 2 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 1) to player 1 (now has 9)
CAFE: transferring 1 coins from player 0 (now has 0) to player 2 (now has 9)
BAKERY: player 0 receives 1 coins (now has 1)
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 7)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 3) receives 2 coins from player 1 (now has 5)
STADIUM: player 3 (now has 5) receives 2 coins from player 2 (now has 6)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 2)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 1 gets 2 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 10)
RANCH: player 0 gets 1 coins (now has 1)
RANCH: player 1 gets 2 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 2)
RANCH: player 1 gets 2 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 2 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 14)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 2 coins (now has 15)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) bakery (now has 4 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 2) to player 1 (now has 16)
CAFE: transferring 2 coins from player 0 (now has 0) to player 2 (now has 14)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 18)
WHEAT FIELD: player 2 gets 3 coins (now has 17)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 19)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 1 gets 2 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 21)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 21 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 8 coins (now has 11)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 2 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 7) receives 2 coins from player 1 (now has 10)
STADIUM: player 0 (now has 9) receives 2 coins from player 2 (now has 11)
STADIUM: player 0 (now has 11) receives 2 coins from player 3 (now has 6)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 6) to player 2 (now has 15)
CAFE: transferring 2 coins from player 1 (now has 4) to player 3 (now has 8)
CAFE: transferring 2 coins from player 1 (now has 2) to player 0 (now has 9)
BAKERY: player 1 receives 4 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 2 coins (now has 5)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 11)
RANCH: player 0 gets 1 coins (now has 12)
RANCH: player 1 gets 2 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 3) to player 2 (now has 9)
CAFE: transferring 2 coins from player 1 (now has 1) to player 3 (now has 9)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 3)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 3 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 4) to player 1 (now has 6)
CAFE: transferring 4 coins from player 0 (now has 0) to player 2 (now has 13)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 14)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 3 coins (now has 16)
WHEAT FIELD: player 3 gets 2 coins (now has 11)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 8 coins (now has 19)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 2 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 20)
COINS: player 3 has 20 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 6) to player 1 (now has 18)
CAFE: transferring 4 coins from player 0 (now has 2) to player 2 (now has 18)
CAFE: transferring 2 coins from player 0 (now has 0) to player 3 (now has 6)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 20)
WHEAT FIELD: player 2 gets 3 coins (now has 21)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 19) to player 3 (now has 10)
CAFE: transferring 4 coins from player 2 (now has 15) to player 0 (now has 11)
CAFE: transferring 2 coins from player 2 (now has 13) to player 1 (now has 16)
BAKERY: player 2 receives 4 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 2 coins (now has 18)
WHEAT FIELD: player 2 gets 3 coins (now has 20)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 12 [6, 6] with 2 dice
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 14) to player 2 (now has 24)
CAFE: transferring 2 coins from player 1 (now has 12) to player 3 (now has 14)
CAFE: transferring 4 coins from player 1 (now has 8) to player 0 (now has 15)
BAKERY: player 1 receives 4 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) mine (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 28)
COINS: player 2 has 28 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
Player 2, order 2 won in 55 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 11---
BEGIN TURN 1
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 2 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 8) to player 1 (now has 6)
BAKERY: player 0 receives 1 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 12)
WHEAT FIELD: player 1 gets 1 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 1 has 7 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 9) receives 2 coins from player 3 (now has 2)
STADIUM: player 2 (now has 11) receives 2 coins from player 0 (now has 10)
STADIUM: player 2 (now has 13) receives 2 coins from player 1 (now has 3)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 14)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 6) receives 2 coins from player 2 (now has 12)
STADIUM: player 1 (now has 8) receives 2 coins from player 3 (now has 1)
STADIUM: player 1 (now has 10) receives 2 coins from player 0 (now has 2)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 10) to player 3 (now has 3)
CAFE: transferring 2 coins from player 2 (now has 8) to player 0 (now has 4)
CAFE: transferring 2 coins from player 2 (now has 6) to player 1 (now has 2)
BAKERY: player 2 receives 3 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 3 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 6) to player 1 (now has 5)
CAFE: transferring 3 coins from player 0 (now has 3) to player 3 (now has 7)
BAKERY: player 0 receives 2 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 9)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 11)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 16)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 19)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 6 coins from player 2 (now has 13) to player 3 (now has 10)
CAFE: transferring 4 coins from player 2 (now has 9) to player 0 (now has 9)
CAFE: transferring 2 coins from player 2 (now has 7) to player 1 (now has 8)
BAKERY: player 2 receives 3 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 13)
WHEAT FIELD: player 1 gets 1 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
BUSINESS CENTER: player 0 swapped a(n) bakery for player 3s wheat_field!
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 13) receives 2 coins from player 3 (now has 10)
STADIUM: player 2 (now has 15) receives 2 coins from player 0 (now has 7)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 17)
COINS: player 3 has 17 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 18)
COINS: player 1 has 8 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 5 coins (now has 16)
WHEAT FIELD: player 1 gets 1 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 20)
COINS: player 2 has 11 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 26)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 27)
COINS: player 3 has 27 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 16)
COINS: player 0 has 18 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 12) receives 2 coins from player 2 (now has 14)
STADIUM: player 1 (now has 14) receives 2 coins from player 3 (now has 3)
STADIUM: player 1 (now has 16) receives 2 coins from player 0 (now has 16)
COINS: player 1 has 16 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 18)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 18)
RANCH: player 3 gets 1 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 21)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 16)
FOREST: player 2 gets 3 coins (now has 24)
COINS: player 1 has 17 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 5 coins (now has 21)
WHEAT FIELD: player 1 gets 1 coins (now has 18)
WHEAT FIELD: player 2 gets 2 coins (now has 26)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 2 has 26 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 5 coins (now has 26)
WHEAT FIELD: player 1 gets 1 coins (now has 19)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 27)
FOREST: player 2 gets 3 coins (now has 9)
FOREST: player 3 gets 1 coins (now has 12)
COINS: player 0 has 27 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 27)
COINS: player 1 has 27 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
Player 0, order 1 won in 62 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 5
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 12---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 3) to player 2 (now has 5)
CAFE: transferring 1 coins from player 0 (now has 2) to player 3 (now has 4)
BAKERY: player 0 receives 1 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 3) to player 2 (now has 7)
CAFE: transferring 1 coins from player 0 (now has 2) to player 3 (now has 5)
BAKERY: player 0 receives 1 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 7) to player 0 (now has 7)
CAFE: transferring 2 coins from player 3 (now has 5) to player 2 (now has 9)
BAKERY: player 3 receives 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 0) to player 2 (now has 12)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 10)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 23)
COINS: player 1 has 23 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 4) to player 0 (now has 10)
CAFE: transferring 2 coins from player 3 (now has 2) to player 1 (now has 9)
CAFE: transferring 2 coins from player 3 (now has 0) to player 2 (now has 10)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 20)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 20)
RANCH: player 2 gets 2 coins (now has 18)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 7) receives 2 coins from player 0 (now has 11)
STADIUM: player 3 (now has 9) receives 2 coins from player 1 (now has 18)
STADIUM: player 3 (now has 11) receives 2 coins from player 2 (now has 0)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 41
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 22)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 23)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 1 has 23 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 4) receives 2 coins from player 3 (now has 10)
STADIUM: player 2 (now has 6) receives 2 coins from player 0 (now has 8)
STADIUM: player 2 (now has 7) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 7 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) business_center (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 5) receives 2 coins from player 2 (now has 7)
STADIUM: player 1 (now has 7) receives 2 coins from player 3 (now has 3)
STADIUM: player 1 (now has 9) receives 2 coins from player 0 (now has 2)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) station (now has 1 of them)
Player 0, order 1 won in 46 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 13---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 9) receives 2 coins from player 2 (now has 5)
STADIUM: player 1 (now has 11) receives 2 coins from player 3 (now has 7)
STADIUM: player 1 (now has 13) receives 2 coins from player 0 (now has 4)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 5) to player 1 (now has 10)
CAFE: transferring 2 coins from player 0 (now has 3) to player 2 (now has 7)
CAFE: transferring 1 coins from player 0 (now has 2) to player 3 (now has 5)
BAKERY: player 0 receives 1 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 12) receives 2 coins from player 2 (now has 5)
STADIUM: player 1 (now has 14) receives 2 coins from player 3 (now has 3)
STADIUM: player 1 (now has 15) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 4) to player 3 (now has 4)
CAFE: transferring 1 coins from player 2 (now has 3) to player 0 (now has 1)
CAFE: transferring 2 coins from player 2 (now has 1) to player 1 (now has 15)
BAKERY: player 2 receives 1 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) cafe (now has 3 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) bakery (now has 4 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 18)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 20)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 5) to player 3 (now has 14)
CAFE: transferring 1 coins from player 2 (now has 4) to player 0 (now has 9)
CAFE: transferring 2 coins from player 2 (now has 2) to player 1 (now has 21)
BAKERY: player 2 receives 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 18)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 22)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 19)
COINS: player 3 has 19 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 9) to player 1 (now has 24)
CAFE: transferring 3 coins from player 0 (now has 6) to player 2 (now has 5)
CAFE: transferring 2 coins from player 0 (now has 4) to player 3 (now has 11)
BAKERY: player 0 receives 2 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 2 gets 2 coins (now has 7)
COINS: player 1 has 24 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 11) receives 2 coins from player 1 (now has 3)
STADIUM: player 0 (now has 13) receives 2 coins from player 2 (now has 0)
STADIUM: player 0 (now has 15) receives 2 coins from player 3 (now has 13)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 17)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 16) to player 0 (now has 14)
CAFE: transferring 2 coins from player 3 (now has 14) to player 1 (now has 10)
CAFE: transferring 6 coins from player 3 (now has 8) to player 2 (now has 7)
BAKERY: player 3 receives 8 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 17)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 6 coins from player 1 (now has 6) to player 2 (now has 15)
CAFE: transferring 2 coins from player 1 (now has 4) to player 3 (now has 5)
CAFE: transferring 1 coins from player 1 (now has 3) to player 0 (now has 14)
BAKERY: player 1 receives 6 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 17) receives 2 coins from player 3 (now has 3)
STADIUM: player 2 (now has 19) receives 2 coins from player 0 (now has 12)
STADIUM: player 2 (now has 21) receives 2 coins from player 1 (now has 7)
COINS: player 2 has 21 coins
BUY: player 2 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 13)
FOREST: player 2 gets 2 coins (now has 20)
COINS: player 3 has 3 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 17)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 22)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 17)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 24)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 1 has 10 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 26) receives 2 coins from player 3 (now has 5)
STADIUM: player 2 (now has 28) receives 2 coins from player 0 (now has 15)
STADIUM: player 2 (now has 30) receives 2 coins from player 1 (now has 8)
COINS: player 2 has 30 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 17)
FOREST: player 2 gets 2 coins (now has 28)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 8 [4, 4] with 2 dice
FURNITURE FACTORY: player 0 receives 6 coins (now has 23)
COINS: player 0 has 23 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 10) receives 2 coins from player 2 (now has 26)
STADIUM: player 1 (now has 12) receives 2 coins from player 3 (now has 0)
STADIUM: player 1 (now has 13) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 13 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 28)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 2 has 28 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 17)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 19)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 25)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 26)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 1 has 26 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 0, order 1 won in 62 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 14---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 1)
COINS: player 0 has 1 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 2)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 3 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 2 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 8)
RANCH: player 0 gets 3 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 3 coins (now has 10)
RANCH: player 0 gets 3 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) bakery (now has 4 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 17)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 2 (now has 12) to player 3 (now has 13)
CAFE: transferring 2 coins from player 2 (now has 10) to player 0 (now has 8)
BAKERY: player 2 receives 4 coins (now has 14)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 11) to player 0 (now has 10)
CAFE: transferring 2 coins from player 3 (now has 9) to player 2 (now has 14)
BAKERY: player 3 receives 1 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 9)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 18)
RANCH: player 0 gets 3 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 20)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 3)
RANCH: player 0 gets 3 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 13) to player 2 (now has 21)
CAFE: transferring 6 coins from player 0 (now has 7) to player 3 (now has 6)
BAKERY: player 0 receives 2 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 0) to player 2 (now has 22)
BAKERY: player 1 receives 6 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 25)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [5, 1] with 2 dice
STADIUM: player 3 (now has 8) receives 2 coins from player 0 (now has 4)
STADIUM: player 3 (now has 10) receives 2 coins from player 1 (now has 4)
STADIUM: player 3 (now has 12) receives 2 coins from player 2 (now has 20)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 22)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 3 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 26)
RANCH: player 0 gets 3 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 28)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 2 has 28 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 18)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 0 has 13 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 21)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 1 has 21 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 3 coins (now has 18)
FOREST: player 2 gets 2 coins (now has 14)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 10)
RANCH: player 0 gets 3 coins (now has 21)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 23)
RANCH: player 0 gets 3 coins (now has 26)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 0 has 26 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 3) to player 2 (now has 17)
CAFE: transferring 3 coins from player 1 (now has 0) to player 3 (now has 15)
BAKERY: player 1 receives 6 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 19)
WHEAT FIELD: player 3 gets 3 coins (now has 18)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 16) to player 0 (now has 8)
CAFE: transferring 4 coins from player 3 (now has 12) to player 2 (now has 13)
BAKERY: player 3 receives 4 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 19)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 9 [4, 5] with 2 dice
COINS: player 1 has 12 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 21) receives 2 coins from player 0 (now has 5)
STADIUM: player 3 (now has 23) receives 2 coins from player 1 (now has 10)
STADIUM: player 3 (now has 25) receives 2 coins from player 2 (now has 14)
COINS: player 3 has 25 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
Player 3, order 3 won in 64 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 15---
BEGIN TURN 1
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 2 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 6 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 3) to player 3 (now has 7)
BAKERY: player 0 receives 2 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 6 coins (now has 12)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 9) to player 2 (now has 7)
CAFE: transferring 2 coins from player 0 (now has 7) to player 3 (now has 8)
BAKERY: player 0 receives 2 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) apple_orchard (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 6) to player 2 (now has 7)
CAFE: transferring 2 coins from player 0 (now has 4) to player 3 (now has 11)
BAKERY: player 0 receives 2 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 8) to player 2 (now has 7)
CAFE: transferring 2 coins from player 0 (now has 6) to player 3 (now has 12)
BAKERY: player 0 receives 3 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) apple_orchard (now has 3 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 11)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 18)
COINS: player 3 has 18 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 11) to player 2 (now has 11)
CAFE: transferring 2 coins from player 0 (now has 9) to player 3 (now has 16)
BAKERY: player 0 receives 4 coins (now has 13)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 17)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 18)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 20) receives 2 coins from player 0 (now has 5)
STADIUM: player 3 (now has 21) receives 1 coins from player 1 (now has 0)
STADIUM: player 3 (now has 23) receives 2 coins from player 2 (now has 12)
COINS: player 3 has 23 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 16)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 18)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 10)
FOREST: player 2 gets 2 coins (now has 17)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 8) to player 2 (now has 19)
CAFE: transferring 4 coins from player 0 (now has 4) to player 3 (now has 12)
BAKERY: player 0 receives 8 coins (now has 12)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 21)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) mine (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 6 coins (now has 27)
COINS: player 2 has 27 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 11)
FOREST: player 2 gets 2 coins (now has 19)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 21)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 23)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) apple_orchard (now has 4 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 25)
WHEAT FIELD: player 3 gets 3 coins (now has 14)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 16) receives 2 coins from player 0 (now has 13)
STADIUM: player 3 (now has 18) receives 2 coins from player 1 (now has 7)
STADIUM: player 3 (now has 20) receives 2 coins from player 2 (now has 7)
COINS: player 3 has 20 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
Player 2, order 3 won in 56 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 4
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 0
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 16---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 5) to player 0 (now has 10)
CAFE: transferring 1 coins from player 2 (now has 4) to player 1 (now has 3)
BAKERY: player 2 receives 2 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 1) to player 0 (now has 11)
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 4)
BAKERY: player 3 receives 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 19)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) cafe (now has 3 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 8) to player 3 (now has 7)
CAFE: transferring 2 coins from player 2 (now has 6) to player 0 (now has 13)
CAFE: transferring 3 coins from player 2 (now has 3) to player 1 (now has 10)
BAKERY: player 2 receives 4 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 9) receives 2 coins from player 0 (now has 11)
STADIUM: player 3 (now has 11) receives 2 coins from player 1 (now has 8)
STADIUM: player 3 (now has 13) receives 2 coins from player 2 (now has 2)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 0 (now has 8) to player 1 (now has 11)
CAFE: transferring 2 coins from player 0 (now has 6) to player 2 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 4) to player 3 (now has 5)
BAKERY: player 0 receives 6 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 7) to player 3 (now has 15)
CAFE: transferring 2 coins from player 2 (now has 5) to player 0 (now has 13)
CAFE: transferring 5 coins from player 2 (now has 0) to player 1 (now has 10)
BAKERY: player 2 receives 6 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 4 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 19)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 20)
COINS: player 3 has 20 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 17)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 16) receives 2 coins from player 2 (now has 7)
STADIUM: player 1 (now has 18) receives 2 coins from player 3 (now has 5)
STADIUM: player 1 (now has 20) receives 2 coins from player 0 (now has 12)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 7) receives 2 coins from player 0 (now has 10)
STADIUM: player 3 (now has 9) receives 2 coins from player 1 (now has 16)
STADIUM: player 3 (now has 11) receives 2 coins from player 2 (now has 3)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 19)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 3 (now has 10)
STADIUM: player 2 (now has 9) receives 2 coins from player 0 (now has 4)
STADIUM: player 2 (now has 11) receives 2 coins from player 1 (now has 1)
COINS: player 2 has 11 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 15)
COINS: player 1 has 15 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 20)
COINS: player 3 has 20 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 7)
FOREST: player 2 gets 2 coins (now has 18)
COINS: player 0 has 7 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 20)
RANCH: player 3 gets 1 coins (now has 21)
COINS: player 1 has 18 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 18) to player 3 (now has 23)
CAFE: transferring 2 coins from player 2 (now has 16) to player 0 (now has 11)
CAFE: transferring 6 coins from player 2 (now has 10) to player 1 (now has 24)
BAKERY: player 2 receives 8 coins (now has 18)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) business_center (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 21) to player 0 (now has 13)
CAFE: transferring 6 coins from player 3 (now has 15) to player 1 (now has 30)
CAFE: transferring 2 coins from player 3 (now has 13) to player 2 (now has 12)
BAKERY: player 3 receives 4 coins (now has 17)
COINS: player 3 has 17 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 6 coins from player 0 (now has 7) to player 1 (now has 36)
CAFE: transferring 2 coins from player 0 (now has 5) to player 2 (now has 14)
CAFE: transferring 2 coins from player 0 (now has 3) to player 3 (now has 19)
BAKERY: player 0 receives 6 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) mine (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 34) to player 2 (now has 16)
CAFE: transferring 2 coins from player 1 (now has 32) to player 3 (now has 21)
CAFE: transferring 2 coins from player 1 (now has 30) to player 0 (now has 5)
BAKERY: player 1 receives 2 coins (now has 32)
COINS: player 1 has 32 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 20)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 19)
WHEAT FIELD: player 3 gets 3 coins (now has 24)
COINS: player 3 has 24 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
Player 2, order 3 won in 60 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 19
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 17---
BEGIN TURN 1
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 2 gets 1 coins (now has 5)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 1)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 1) to player 1 (now has 6)
CAFE: transferring 1 coins from player 3 (now has 0) to player 2 (now has 5)
BAKERY: player 3 receives 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 25
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 5) receives 2 coins from player 1 (now has 2)
STADIUM: player 0 (now has 7) receives 2 coins from player 2 (now has 0)
STADIUM: player 0 (now has 8) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 1) receives 1 coins from player 0 (now has 0)
STADIUM: player 2 (now has 2) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 4)
COINS: player 0 has 2 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 30
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 6) receives 2 coins from player 0 (now has 0)
STADIUM: player 2 (now has 8) receives 2 coins from player 1 (now has 0)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 3 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 16)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 10)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) furniture_factory (now has 2 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 3 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 0) to player 1 (now has 8)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 41
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 10) receives 2 coins from player 1 (now has 6)
STADIUM: player 0 (now has 12) receives 2 coins from player 2 (now has 13)
STADIUM: player 0 (now has 14) receives 2 coins from player 3 (now has 0)
TV STATION: player 0 (now has 19) steals 5 coins from player 2 (now has 8)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 7 [3, 4] with 2 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 17)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 16)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 18)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 3 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 14) to player 1 (now has 19)
CAFE: transferring 2 coins from player 0 (now has 12) to player 2 (now has 6)
CAFE: transferring 3 coins from player 0 (now has 9) to player 3 (now has 5)
BAKERY: player 0 receives 6 coins (now has 15)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 17) to player 2 (now has 8)
CAFE: transferring 3 coins from player 1 (now has 14) to player 3 (now has 8)
BAKERY: player 1 receives 4 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) business_center (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 2 (now has 5) to player 3 (now has 11)
CAFE: transferring 4 coins from player 2 (now has 1) to player 1 (now has 14)
BAKERY: player 2 receives 6 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 16)
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 19)
WHEAT FIELD: player 2 gets 3 coins (now has 12)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 16)
COINS: player 2 has 16 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 9) receives 2 coins from player 0 (now has 11)
STADIUM: player 3 (now has 11) receives 2 coins from player 1 (now has 13)
STADIUM: player 3 (now has 13) receives 2 coins from player 2 (now has 14)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 16)
WHEAT FIELD: player 2 gets 3 coins (now has 17)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 18) receives 2 coins from player 2 (now has 15)
STADIUM: player 1 (now has 20) receives 2 coins from player 3 (now has 10)
STADIUM: player 1 (now has 22) receives 2 coins from player 0 (now has 3)
BUSINESS CENTER: player 1 swapped a(n) wheat_field for player 2s wheat_field!
COINS: player 1 has 22 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 21)
RANCH: player 3 gets 1 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) mine (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 0) to player 2 (now has 22)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 3 coins (now has 25)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
Player 1, order 2 won in 63 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 2
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 18---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 2)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 1 gets 2 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 7) to player 2 (now has 10)
CAFE: transferring 2 coins from player 1 (now has 5) to player 3 (now has 10)
CAFE: transferring 1 coins from player 1 (now has 4) to player 0 (now has 4)
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 11)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 2 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 12)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 1 gets 2 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) cafe (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 2 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 15)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 10)
FOREST: player 2 gets 1 coins (now has 15)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 7) to player 2 (now has 12)
CAFE: transferring 6 coins from player 0 (now has 1) to player 3 (now has 10)
BAKERY: player 0 receives 1 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 1 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 16) receives 2 coins from player 3 (now has 10)
STADIUM: player 2 (now has 18) receives 2 coins from player 0 (now has 0)
STADIUM: player 2 (now has 20) receives 2 coins from player 1 (now has 0)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 1 gets 2 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 5) receives 2 coins from player 2 (now has 6)
STADIUM: player 1 (now has 7) receives 2 coins from player 3 (now has 9)
STADIUM: player 1 (now has 9) receives 2 coins from player 0 (now has 1)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 9)
FOREST: player 2 gets 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 11)
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 10) to player 2 (now has 7)
CAFE: transferring 6 coins from player 1 (now has 4) to player 3 (now has 16)
CAFE: transferring 2 coins from player 1 (now has 2) to player 0 (now has 4)
BAKERY: player 1 receives 4 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 18)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 18 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 3 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 19)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 17)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [1, 3] with 2 dice
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 19 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 2 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 16) to player 2 (now has 5)
CAFE: transferring 6 coins from player 1 (now has 10) to player 3 (now has 20)
CAFE: transferring 4 coins from player 1 (now has 6) to player 0 (now has 8)
BAKERY: player 1 receives 6 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 22) receives 2 coins from player 0 (now has 6)
STADIUM: player 3 (now has 24) receives 2 coins from player 1 (now has 7)
STADIUM: player 3 (now has 26) receives 2 coins from player 2 (now has 3)
COINS: player 3 has 26 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 3 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 7) to player 2 (now has 8)
CAFE: transferring 6 coins from player 1 (now has 1) to player 3 (now has 12)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 4)
BAKERY: player 1 receives 6 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 6 coins from player 2 (now has 2) to player 3 (now has 18)
CAFE: transferring 2 coins from player 2 (now has 0) to player 0 (now has 6)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 24)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 2 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 25)
COINS: player 3 has 25 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 9) receives 2 coins from player 1 (now has 6)
STADIUM: player 0 (now has 11) receives 2 coins from player 2 (now has 2)
STADIUM: player 0 (now has 13) receives 2 coins from player 3 (now has 7)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 14)
COINS: player 1 has 14 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 15)
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 13)
RANCH: player 0 gets 1 coins (now has 10)
RANCH: player 1 gets 2 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) station (now has 1 of them)
Player 1, order 3 won in 52 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 17
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 19---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 1)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 4)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 1) to player 2 (now has 3)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 4)
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 5 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 16)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) mine (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 3) to player 2 (now has 8)
CAFE: transferring 1 coins from player 1 (now has 2) to player 3 (now has 5)
CAFE: transferring 1 coins from player 1 (now has 1) to player 0 (now has 16)
BAKERY: player 1 receives 5 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 19)
FOREST: player 2 gets 1 coins (now has 10)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 21)
RANCH: player 0 gets 2 coins (now has 23)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 23 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 2 gets 1 coins (now has 13)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 16)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 3) to player 0 (now has 3)
CAFE: transferring 1 coins from player 3 (now has 2) to player 1 (now has 5)
CAFE: transferring 2 coins from player 3 (now has 0) to player 2 (now has 16)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 18)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 2 gets 1 coins (now has 19)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 18) to player 3 (now has 5)
CAFE: transferring 1 coins from player 2 (now has 17) to player 0 (now has 5)
CAFE: transferring 1 coins from player 2 (now has 16) to player 1 (now has 2)
BAKERY: player 2 receives 1 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) apple_orchard (now has 2 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 5 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 9)
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 8) to player 1 (now has 8)
CAFE: transferring 4 coins from player 0 (now has 4) to player 2 (now has 8)
CAFE: transferring 1 coins from player 0 (now has 3) to player 3 (now has 5)
BAKERY: player 0 receives 2 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 5 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 2 gets 1 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 7) receives 2 coins from player 2 (now has 7)
STADIUM: player 1 (now has 9) receives 2 coins from player 3 (now has 2)
STADIUM: player 1 (now has 11) receives 2 coins from player 0 (now has 5)
COINS: player 1 has 11 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 15)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 7)
FOREST: player 2 gets 1 coins (now has 9)
FOREST: player 3 gets 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) forest (now has 3 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 10) to player 3 (now has 3)
CAFE: transferring 2 coins from player 2 (now has 8) to player 0 (now has 10)
CAFE: transferring 2 coins from player 2 (now has 6) to player 1 (now has 11)
BAKERY: player 2 receives 2 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 1) to player 0 (now has 12)
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 12)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 4 coins (now has 16)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 10 coins (now has 24)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 25)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 25 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 20)
COINS: player 2 has 20 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 2 [2] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 1 (now has 0) to player 2 (now has 23)
BAKERY: player 1 receives 10 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 22) to player 3 (now has 6)
CAFE: transferring 2 coins from player 2 (now has 20) to player 0 (now has 4)
CAFE: transferring 2 coins from player 2 (now has 18) to player 1 (now has 12)
BAKERY: player 2 receives 2 coins (now has 20)
COINS: player 2 has 20 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 64
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 22)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 4) to player 1 (now has 15)
CAFE: transferring 4 coins from player 0 (now has 0) to player 2 (now has 26)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 66
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 11) to player 2 (now has 30)
CAFE: transferring 1 coins from player 1 (now has 10) to player 3 (now has 4)
CAFE: transferring 2 coins from player 1 (now has 8) to player 0 (now has 4)
BAKERY: player 1 receives 10 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 3, order 1 won in 66 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 4
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 5
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 30
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 2
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 20---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 1) to player 3 (now has 4)
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 3) to player 3 (now has 5)
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 1)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 12) to player 2 (now has 7)
CAFE: transferring 1 coins from player 1 (now has 11) to player 3 (now has 12)
CAFE: transferring 1 coins from player 1 (now has 10) to player 0 (now has 7)
BAKERY: player 1 receives 1 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 8)
FOREST: player 2 gets 1 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 9)
FOREST: player 2 gets 2 coins (now has 7)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 7) to player 1 (now has 11)
CAFE: transferring 1 coins from player 0 (now has 6) to player 2 (now has 8)
CAFE: transferring 1 coins from player 0 (now has 5) to player 3 (now has 6)
BAKERY: player 0 receives 1 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 10)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 5) to player 3 (now has 6)
CAFE: transferring 2 coins from player 2 (now has 3) to player 0 (now has 7)
CAFE: transferring 3 coins from player 2 (now has 0) to player 1 (now has 6)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 4) to player 0 (now has 9)
CAFE: transferring 4 coins from player 3 (now has 0) to player 1 (now has 10)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 16)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 18)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 14) to player 2 (now has 9)
CAFE: transferring 2 coins from player 1 (now has 12) to player 3 (now has 14)
CAFE: transferring 2 coins from player 1 (now has 10) to player 0 (now has 16)
BAKERY: player 1 receives 4 coins (now has 14)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 18)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 17)
COINS: player 2 has 11 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 24)
RANCH: player 0 gets 2 coins (now has 26)
RANCH: player 1 gets 1 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 26 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 10) to player 2 (now has 17)
CAFE: transferring 2 coins from player 1 (now has 8) to player 3 (now has 4)
CAFE: transferring 2 coins from player 1 (now has 6) to player 0 (now has 6)
BAKERY: player 1 receives 4 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 21)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 23)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 23 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 16)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
FOREST: player 2 gets 2 coins (now has 5)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 8)
FOREST: player 2 gets 2 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) station (now has 1 of them)
Player 3, order 0 won in 53 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 21---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 1)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 2)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 4)
BAKERY: player 3 receives 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 2)
RANCH: player 0 gets 3 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 3 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 3 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 7) to player 1 (now has 7)
BAKERY: player 3 receives 1 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 5) to player 1 (now has 9)
BAKERY: player 3 receives 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 1) to player 1 (now has 10)
BAKERY: player 0 receives 2 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 11)
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 3)
FOREST: player 1 gets 1 coins (now has 12)
FOREST: player 2 gets 1 coins (now has 2)
COINS: player 3 has 0 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 15)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 5) receives 2 coins from player 0 (now has 1)
STADIUM: player 3 (now has 7) receives 2 coins from player 1 (now has 6)
STADIUM: player 3 (now has 9) receives 2 coins from player 2 (now has 0)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 7)
FOREST: player 2 gets 1 coins (now has 1)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
FOREST: player 1 gets 1 coins (now has 8)
FOREST: player 2 gets 1 coins (now has 2)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 8)
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 8)
RANCH: player 0 gets 3 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 12)
FOREST: player 2 gets 2 coins (now has 6)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 8)
RANCH: player 0 gets 3 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 8) to player 0 (now has 9)
CAFE: transferring 2 coins from player 3 (now has 6) to player 1 (now has 13)
CAFE: transferring 4 coins from player 3 (now has 2) to player 2 (now has 4)
BAKERY: player 3 receives 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 11) receives 2 coins from player 1 (now has 11)
STADIUM: player 0 (now has 13) receives 2 coins from player 2 (now has 2)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 17)
RANCH: player 0 gets 3 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 3) to player 3 (now has 2)
CAFE: transferring 3 coins from player 2 (now has 0) to player 0 (now has 18)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 4) receives 2 coins from player 0 (now has 16)
STADIUM: player 3 (now has 6) receives 2 coins from player 1 (now has 9)
STADIUM: player 3 (now has 8) receives 2 coins from player 2 (now has 1)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 20)
RANCH: player 0 gets 3 coins (now has 23)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 23 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 15)
RANCH: player 0 gets 3 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 3 (now has 6)
STADIUM: player 2 (now has 9) receives 2 coins from player 0 (now has 2)
STADIUM: player 2 (now has 11) receives 2 coins from player 1 (now has 10)
COINS: player 2 has 11 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 3)
FOREST: player 1 gets 2 coins (now has 12)
FOREST: player 2 gets 2 coins (now has 13)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 1) to player 1 (now has 14)
CAFE: transferring 1 coins from player 0 (now has 0) to player 2 (now has 14)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 10) to player 2 (now has 18)
CAFE: transferring 1 coins from player 1 (now has 9) to player 3 (now has 4)
CAFE: transferring 4 coins from player 1 (now has 5) to player 0 (now has 6)
BAKERY: player 1 receives 6 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 24)
RANCH: player 0 gets 3 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 26)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 26 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 1) to player 0 (now has 13)
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 10)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 15) receives 2 coins from player 1 (now has 8)
STADIUM: player 0 (now has 17) receives 2 coins from player 2 (now has 2)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 16)
COINS: player 1 has 16 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 5 [5] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 0) to player 1 (now has 17)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) station (now has 1 of them)
Player 2, order 0 won in 57 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 17
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 2
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 22---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 1 coins (now has 1)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 11)
WHEAT FIELD: player 2 gets 1 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 4) receives 2 coins from player 3 (now has 4)
STADIUM: player 2 (now has 6) receives 2 coins from player 0 (now has 7)
STADIUM: player 2 (now has 8) receives 2 coins from player 1 (now has 7)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 3 (now has 10)
STADIUM: player 2 (now has 9) receives 2 coins from player 0 (now has 6)
STADIUM: player 2 (now has 11) receives 2 coins from player 1 (now has 0)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 3 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 9) to player 3 (now has 13)
CAFE: transferring 1 coins from player 2 (now has 8) to player 0 (now has 8)
CAFE: transferring 6 coins from player 2 (now has 2) to player 1 (now has 6)
BAKERY: player 2 receives 2 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 2)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 1) to player 3 (now has 9)
CAFE: transferring 1 coins from player 2 (now has 0) to player 0 (now has 8)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 5)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 14)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 17)
COINS: player 2 has 9 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 36
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 20)
COINS: player 3 has 20 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 12) receives 2 coins from player 1 (now has 7)
STADIUM: player 0 (now has 14) receives 2 coins from player 2 (now has 9)
STADIUM: player 0 (now has 16) receives 2 coins from player 3 (now has 8)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 6)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 13)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 3)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 4) to player 0 (now has 15)
CAFE: transferring 4 coins from player 3 (now has 0) to player 1 (now has 7)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 14)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 18)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 18)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 10) receives 2 coins from player 2 (now has 4)
STADIUM: player 1 (now has 12) receives 2 coins from player 3 (now has 3)
STADIUM: player 1 (now has 14) receives 2 coins from player 0 (now has 0)
COINS: player 1 has 14 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 0) to player 3 (now has 7)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 5) to player 0 (now has 2)
CAFE: transferring 5 coins from player 3 (now has 0) to player 1 (now has 19)
BAKERY: player 3 receives 6 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 8 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 20)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 28)
COINS: player 1 has 28 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 6 coins from player 0 (now has 7) to player 1 (now has 15)
CAFE: transferring 4 coins from player 0 (now has 3) to player 3 (now has 11)
BAKERY: player 0 receives 8 coins (now has 11)
COINS: player 0 has 11 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 23)
COINS: player 1 has 23 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 0, order 1 won in 54 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 23---
BEGIN TURN 1
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) ranch (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 2 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 0 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 17
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 2 coins (now has 2)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 2 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 3 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 3 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 1 coins (now has 13)
RANCH: player 3 gets 2 coins (now has 2)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 3 coins (now has 14)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 3 coins (now has 17)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 16) to player 3 (now has 4)
CAFE: transferring 2 coins from player 2 (now has 14) to player 0 (now has 13)
CAFE: transferring 1 coins from player 2 (now has 13) to player 1 (now has 13)
BAKERY: player 2 receives 3 coins (now has 16)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 15)
WHEAT FIELD: player 1 gets 2 coins (now has 15)
WHEAT FIELD: player 2 gets 4 coins (now has 19)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 0) to player 0 (now has 9)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 13)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 14) to player 2 (now has 11)
CAFE: transferring 1 coins from player 1 (now has 13) to player 3 (now has 1)
CAFE: transferring 4 coins from player 1 (now has 9) to player 0 (now has 11)
BAKERY: player 1 receives 3 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 10) to player 3 (now has 2)
CAFE: transferring 4 coins from player 2 (now has 6) to player 0 (now has 15)
CAFE: transferring 2 coins from player 2 (now has 4) to player 1 (now has 11)
BAKERY: player 2 receives 6 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 4) receives 2 coins from player 0 (now has 13)
STADIUM: player 3 (now has 6) receives 2 coins from player 1 (now has 9)
STADIUM: player 3 (now has 8) receives 2 coins from player 2 (now has 5)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 17)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 1 coins (now has 12)
RANCH: player 3 gets 2 coins (now has 3)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 5) receives 2 coins from player 0 (now has 1)
STADIUM: player 3 (now has 7) receives 2 coins from player 1 (now has 9)
STADIUM: player 3 (now has 9) receives 2 coins from player 2 (now has 6)
TV STATION: player 3 (now has 14) steals 5 coins from player 1 (now has 4)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 2 coins (now has 6)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 1 coins (now has 8)
RANCH: player 3 gets 2 coins (now has 8)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 4) to player 0 (now has 9)
CAFE: transferring 2 coins from player 3 (now has 2) to player 1 (now has 7)
CAFE: transferring 2 coins from player 3 (now has 0) to player 2 (now has 4)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 9 [5, 4] with 2 dice
FAMILY RESTAURANT: transferring 2 coins from player 0 (now has 7) to player 1 (now has 9)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 3 [1, 2] with 2 dice
CAFE: transferring 2 coins from player 1 (now has 7) to player 2 (now has 6)
CAFE: transferring 2 coins from player 1 (now has 5) to player 3 (now has 4)
CAFE: transferring 4 coins from player 1 (now has 1) to player 0 (now has 9)
BAKERY: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 0) to player 0 (now has 13)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 15)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 4 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 0 has 15 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 6 [5, 1] with 2 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) family_restaurant (now has 2 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 9) receives 2 coins from player 3 (now has 2)
STADIUM: player 2 (now has 11) receives 2 coins from player 0 (now has 13)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 4) receives 2 coins from player 0 (now has 11)
STADIUM: player 3 (now has 6) receives 2 coins from player 2 (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 19)
COINS: player 0 has 19 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 4) to player 3 (now has 6)
CAFE: transferring 4 coins from player 2 (now has 0) to player 0 (now has 23)
BAKERY: player 2 receives 6 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 1)
FOREST: player 2 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 11 [6, 5] with 2 dice
COINS: player 0 has 23 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
Player 1, order 0 won in 57 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 2
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 4
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 2
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 24---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 7) to player 1 (now has 6)
CAFE: transferring 1 coins from player 0 (now has 6) to player 2 (now has 11)
BAKERY: player 0 receives 1 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 5) to player 2 (now has 12)
BAKERY: player 1 receives 1 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 10) to player 3 (now has 3)
CAFE: transferring 2 coins from player 2 (now has 8) to player 1 (now has 3)
BAKERY: player 2 receives 1 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 5) to player 2 (now has 11)
CAFE: transferring 1 coins from player 1 (now has 4) to player 3 (now has 3)
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 6 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 10)
RANCH: player 0 gets 3 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 3)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 4)
RANCH: player 0 gets 3 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 12)
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 0 (now has 12) to player 1 (now has 10)
CAFE: transferring 2 coins from player 0 (now has 10) to player 2 (now has 15)
CAFE: transferring 1 coins from player 0 (now has 9) to player 3 (now has 8)
BAKERY: player 0 receives 6 coins (now has 15)
COINS: player 0 has 15 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 18)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 17)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 21)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 19)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 14) receives 2 coins from player 0 (now has 19)
STADIUM: player 3 (now has 16) receives 2 coins from player 1 (now has 4)
STADIUM: player 3 (now has 18) receives 2 coins from player 2 (now has 7)
COINS: player 3 has 18 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 25)
RANCH: player 0 gets 3 coins (now has 28)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 0 has 28 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 0) to player 2 (now has 13)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
TV STATION: player 2 (now has 18) steals 5 coins from player 0 (now has 1)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 2 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
FOREST: player 2 gets 1 coins (now has 15)
FOREST: player 3 gets 2 coins (now has 10)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 17)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) apple_orchard (now has 2 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 15) to player 3 (now has 14)
CAFE: transferring 6 coins from player 2 (now has 9) to player 1 (now has 10)
BAKERY: player 2 receives 4 coins (now has 13)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 16) receives 2 coins from player 0 (now has 2)
STADIUM: player 3 (now has 18) receives 2 coins from player 1 (now has 8)
STADIUM: player 3 (now has 20) receives 2 coins from player 2 (now has 9)
COINS: player 3 has 20 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 20)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 2)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 0)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 16)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 8)
RANCH: player 0 gets 3 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 19)
WHEAT FIELD: player 2 gets 2 coins (now has 16)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 0 has 6 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 15) to player 2 (now has 20)
CAFE: transferring 2 coins from player 1 (now has 13) to player 3 (now has 9)
BAKERY: player 1 receives 4 coins (now has 17)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) apple_orchard (now has 3 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 22) receives 2 coins from player 3 (now has 7)
STADIUM: player 2 (now has 24) receives 2 coins from player 0 (now has 4)
STADIUM: player 2 (now has 26) receives 2 coins from player 1 (now has 12)
TV STATION: player 2 (now has 31) steals 5 coins from player 3 (now has 2)
COINS: player 2 has 31 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 7 [5, 2] with 2 dice
COINS: player 3 has 2 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 65
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 6) receives 2 coins from player 1 (now has 10)
STADIUM: player 0 (now has 8) receives 2 coins from player 2 (now has 26)
STADIUM: player 0 (now has 10) receives 2 coins from player 3 (now has 0)
COINS: player 0 has 10 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 66
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 28)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 67
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 26) to player 3 (now has 4)
CAFE: transferring 6 coins from player 2 (now has 20) to player 1 (now has 14)
BAKERY: player 2 receives 4 coins (now has 24)
COINS: player 2 has 24 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 68
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 0) to player 1 (now has 18)
BAKERY: player 3 receives 6 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 69
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 14)
FOREST: player 2 gets 3 coins (now has 5)
FOREST: player 3 gets 2 coins (now has 8)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 70
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 14) to player 2 (now has 9)
CAFE: transferring 2 coins from player 1 (now has 12) to player 3 (now has 10)
BAKERY: player 1 receives 4 coins (now has 16)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) cheese_factory (now has 2 of them)
BEGIN TURN 71
ROLL: player 2 rolls a 5 [5] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 13)
RANCH: player 0 gets 3 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 72
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 20)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 2 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 73
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 26)
RANCH: player 0 gets 3 coins (now has 29)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 0 has 29 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
Player 1, order 0 won in 73 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 3
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 2
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 25---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 5)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) mine (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 8) to player 3 (now has 6)
CAFE: transferring 1 coins from player 2 (now has 7) to player 0 (now has 6)
CAFE: transferring 1 coins from player 2 (now has 6) to player 1 (now has 4)
BAKERY: player 2 receives 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 5) to player 0 (now has 7)
CAFE: transferring 1 coins from player 3 (now has 4) to player 1 (now has 5)
CAFE: transferring 1 coins from player 3 (now has 3) to player 2 (now has 6)
BAKERY: player 3 receives 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 6) to player 1 (now has 6)
CAFE: transferring 1 coins from player 0 (now has 5) to player 2 (now has 7)
CAFE: transferring 2 coins from player 0 (now has 3) to player 3 (now has 5)
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 3 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 5)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 3 coins (now has 10)
WHEAT FIELD: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 9)
RANCH: player 0 gets 3 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 10)
FOREST: player 1 gets 1 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 13)
RANCH: player 0 gets 3 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 11)
RANCH: player 0 gets 3 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 17)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 3 coins (now has 17)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 8)
FOREST: player 1 gets 1 coins (now has 11)
FOREST: player 2 gets 1 coins (now has 18)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 9)
FOREST: player 1 gets 1 coins (now has 2)
FOREST: player 2 gets 1 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 5) to player 1 (now has 6)
CAFE: transferring 1 coins from player 0 (now has 4) to player 2 (now has 19)
CAFE: transferring 4 coins from player 0 (now has 0) to player 3 (now has 6)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 5) to player 2 (now has 20)
CAFE: transferring 4 coins from player 1 (now has 1) to player 3 (now has 10)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 4)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
FOREST: player 1 gets 1 coins (now has 1)
FOREST: player 2 gets 1 coins (now has 19)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 1 gets 1 coins (now has 2)
FOREST: player 2 gets 1 coins (now has 20)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 3 coins (now has 23)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 3 coins (now has 26)
WHEAT FIELD: player 3 gets 2 coins (now has 12)
COINS: player 2 has 26 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 3 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 7) to player 1 (now has 14)
CAFE: transferring 1 coins from player 0 (now has 6) to player 2 (now has 8)
CAFE: transferring 4 coins from player 0 (now has 2) to player 3 (now has 12)
BAKERY: player 0 receives 6 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 42
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 17)
WHEAT FIELD: player 2 gets 3 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 3 [3] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 20)
RANCH: player 0 gets 3 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 21)
COINS: player 3 has 21 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 18)
RANCH: player 0 gets 3 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 22)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 3 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 24)
COINS: player 3 has 24 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 13)
FOREST: player 1 gets 2 coins (now has 17)
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 0 has 13 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 14)
FOREST: player 1 gets 2 coins (now has 19)
FOREST: player 2 gets 1 coins (now has 7)
COINS: player 1 has 19 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 5 [5] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 16)
WHEAT FIELD: player 1 gets 3 coins (now has 22)
WHEAT FIELD: player 2 gets 3 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 2 has 10 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 18)
WHEAT FIELD: player 1 gets 3 coins (now has 25)
WHEAT FIELD: player 2 gets 3 coins (now has 13)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 20)
WHEAT FIELD: player 1 gets 3 coins (now has 28)
WHEAT FIELD: player 2 gets 3 coins (now has 16)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
FOREST: player 1 gets 2 coins (now has 30)
FOREST: player 2 gets 1 coins (now has 17)
FOREST: player 3 gets 1 coins (now has 6)
COINS: player 1 has 30 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 3 coins (now has 20)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 1 [1] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 10) receives 2 coins from player 0 (now has 5)
STADIUM: player 3 (now has 12) receives 2 coins from player 1 (now has 9)
STADIUM: player 3 (now has 14) receives 2 coins from player 2 (now has 15)
COINS: player 3 has 14 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 3 coins (now has 18)
WHEAT FIELD: player 3 gets 2 coins (now has 16)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 1 gets 2 coins (now has 14)
FOREST: player 2 gets 1 coins (now has 19)
FOREST: player 3 gets 1 coins (now has 17)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 23)
COINS: player 2 has 23 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 3 [3] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
FOREST: player 1 gets 2 coins (now has 12)
FOREST: player 2 gets 2 coins (now has 22)
FOREST: player 3 gets 1 coins (now has 18)
COINS: player 3 has 18 coins
BUY: player 3 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 11)
RANCH: player 0 gets 3 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 24)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 20)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 1, order 1 won in 62 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 1
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 24
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 26---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 5) to player 1 (now has 7)
CAFE: transferring 1 coins from player 3 (now has 4) to player 2 (now has 5)
BAKERY: player 3 receives 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 4) to player 3 (now has 5)
CAFE: transferring 1 coins from player 2 (now has 3) to player 0 (now has 5)
CAFE: transferring 1 coins from player 2 (now has 2) to player 1 (now has 7)
BAKERY: player 2 receives 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 7) receives 2 coins from player 1 (now has 5)
STADIUM: player 0 (now has 8) receives 1 coins from player 2 (now has 0)
STADIUM: player 0 (now has 10) receives 2 coins from player 3 (now has 2)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 7) receives 2 coins from player 1 (now has 0)
STADIUM: player 0 (now has 9) receives 2 coins from player 2 (now has 0)
STADIUM: player 0 (now has 10) receives 1 coins from player 3 (now has 0)
BUSINESS CENTER: player 0 swapped a(n) cafe for player 2s bakery!
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 0) to player 3 (now has 3)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 5) receives 2 coins from player 0 (now has 8)
STADIUM: player 3 (now has 7) receives 2 coins from player 1 (now has 0)
STADIUM: player 3 (now has 8) receives 1 coins from player 2 (now has 0)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 6) to player 1 (now has 2)
CAFE: transferring 4 coins from player 0 (now has 2) to player 2 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 0) to player 3 (now has 3)
BAKERY: player 0 receives 6 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 7 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 14)
COINS: player 2 has 8 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 44
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 0) to player 1 (now has 8)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 12) to player 1 (now has 10)
CAFE: transferring 4 coins from player 0 (now has 8) to player 2 (now has 12)
CAFE: transferring 4 coins from player 0 (now has 4) to player 3 (now has 6)
BAKERY: player 0 receives 6 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 8) to player 3 (now has 10)
CAFE: transferring 2 coins from player 2 (now has 6) to player 1 (now has 9)
BAKERY: player 2 receives 4 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 20)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 6) to player 2 (now has 16)
CAFE: transferring 4 coins from player 1 (now has 2) to player 3 (now has 17)
BAKERY: player 1 receives 4 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 20)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 25)
COINS: player 3 has 25 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 11) to player 1 (now has 8)
CAFE: transferring 4 coins from player 0 (now has 7) to player 2 (now has 22)
CAFE: transferring 4 coins from player 0 (now has 3) to player 3 (now has 7)
BAKERY: player 0 receives 6 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 18) to player 3 (now has 11)
CAFE: transferring 2 coins from player 2 (now has 16) to player 1 (now has 10)
BAKERY: player 2 receives 4 coins (now has 20)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 13) receives 2 coins from player 0 (now has 6)
STADIUM: player 3 (now has 15) receives 2 coins from player 1 (now has 8)
STADIUM: player 3 (now has 17) receives 2 coins from player 2 (now has 15)
TV STATION: player 3 (now has 22) steals 5 coins from player 1 (now has 3)
COINS: player 3 has 22 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) forest (now has 3 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 1 has 9 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 23)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 25)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 7) to player 1 (now has 12)
CAFE: transferring 4 coins from player 3 (now has 3) to player 2 (now has 7)
BAKERY: player 3 receives 2 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) station (now has 1 of them)
Player 0, order 3 won in 60 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 27---
BEGIN TURN 1
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 4)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 5)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 8)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 6) to player 1 (now has 4)
CAFE: transferring 1 coins from player 0 (now has 5) to player 2 (now has 9)
BAKERY: player 0 receives 2 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 10) receives 2 coins from player 2 (now has 15)
STADIUM: player 1 (now has 12) receives 2 coins from player 3 (now has 2)
STADIUM: player 1 (now has 13) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 14) to player 3 (now has 3)
CAFE: transferring 2 coins from player 2 (now has 12) to player 1 (now has 5)
BAKERY: player 2 receives 2 coins (now has 14)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 0 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 4) to player 2 (now has 9)
CAFE: transferring 1 coins from player 1 (now has 3) to player 3 (now has 4)
BAKERY: player 1 receives 4 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 4) to player 2 (now has 14)
CAFE: transferring 1 coins from player 1 (now has 3) to player 3 (now has 7)
CAFE: transferring 2 coins from player 1 (now has 1) to player 0 (now has 6)
BAKERY: player 1 receives 4 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 5) to player 0 (now has 8)
CAFE: transferring 4 coins from player 3 (now has 1) to player 1 (now has 7)
CAFE: transferring 1 coins from player 3 (now has 0) to player 2 (now has 14)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 16)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 18)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 19)
FOREST: player 3 gets 1 coins (now has 4)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 2) to player 0 (now has 11)
CAFE: transferring 2 coins from player 3 (now has 0) to player 1 (now has 14)
BAKERY: player 3 receives 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 13) receives 2 coins from player 1 (now has 12)
STADIUM: player 0 (now has 15) receives 2 coins from player 2 (now has 7)
STADIUM: player 0 (now has 17) receives 2 coins from player 3 (now has 1)
TV STATION: player 0 (now has 18) steals 1 coins from player 3 (now has 0)
COINS: player 0 has 18 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 8)
FOREST: player 3 gets 1 coins (now has 1)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 7) to player 3 (now has 2)
CAFE: transferring 2 coins from player 2 (now has 5) to player 0 (now has 20)
CAFE: transferring 4 coins from player 2 (now has 1) to player 1 (now has 12)
BAKERY: player 2 receives 4 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 4) receives 2 coins from player 0 (now has 18)
STADIUM: player 3 (now has 6) receives 2 coins from player 1 (now has 10)
STADIUM: player 3 (now has 8) receives 2 coins from player 2 (now has 0)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 21)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 0 has 21 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 14) receives 2 coins from player 2 (now has 0)
STADIUM: player 1 (now has 16) receives 2 coins from player 3 (now has 6)
STADIUM: player 1 (now has 18) receives 2 coins from player 0 (now has 11)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 3)
FOREST: player 3 gets 2 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 12 coins (now has 14)
COINS: player 1 has 14 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 2 coins (now has 16)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 18) receives 2 coins from player 2 (now has 4)
STADIUM: player 1 (now has 20) receives 2 coins from player 3 (now has 13)
STADIUM: player 1 (now has 22) receives 2 coins from player 0 (now has 12)
COINS: player 1 has 22 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
Player 2, order 1 won in 58 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 28---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 1) to player 3 (now has 2)
CAFE: transferring 1 coins from player 2 (now has 0) to player 0 (now has 6)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 1 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 4) to player 1 (now has 2)
CAFE: transferring 1 coins from player 0 (now has 3) to player 2 (now has 1)
CAFE: transferring 1 coins from player 0 (now has 2) to player 3 (now has 4)
BAKERY: player 0 receives 2 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 1) to player 2 (now has 2)
CAFE: transferring 1 coins from player 1 (now has 0) to player 3 (now has 5)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 27
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 3 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 6) receives 2 coins from player 2 (now has 3)
STADIUM: player 1 (now has 7) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 5)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 16)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 5)
FOREST: player 1 gets 1 coins (now has 7)
FOREST: player 2 gets 1 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 8) receives 2 coins from player 0 (now has 3)
STADIUM: player 3 (now has 10) receives 2 coins from player 1 (now has 5)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 0 (now has 0) to player 1 (now has 8)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 11 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 17)
WHEAT FIELD: player 1 gets 3 coins (now has 17)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 19)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 23)
COINS: player 0 has 23 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 17)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 1 has 5 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 6)
FOREST: player 1 gets 1 coins (now has 6)
FOREST: player 2 gets 2 coins (now has 19)
FOREST: player 3 gets 1 coins (now has 15)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 8)
FOREST: player 1 gets 1 coins (now has 7)
FOREST: player 2 gets 2 coins (now has 5)
FOREST: player 3 gets 1 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 6) to player 2 (now has 9)
CAFE: transferring 4 coins from player 1 (now has 2) to player 3 (now has 5)
CAFE: transferring 2 coins from player 1 (now has 0) to player 0 (now has 16)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 3)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 14)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 2)
COINS: player 2 has 15 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 18)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 23)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 25)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
Player 0, order 2 won in 63 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 29---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 5)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 2 (now has 3)
CAFE: transferring 1 coins from player 1 (now has 1) to player 0 (now has 8)
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 13) to player 2 (now has 6)
CAFE: transferring 1 coins from player 0 (now has 12) to player 3 (now has 5)
BAKERY: player 0 receives 2 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 16)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 6) to player 3 (now has 10)
CAFE: transferring 4 coins from player 2 (now has 2) to player 0 (now has 10)
CAFE: transferring 1 coins from player 2 (now has 1) to player 1 (now has 13)
BAKERY: player 2 receives 1 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 2)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 19)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 5)
FOREST: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 16)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 11)
FOREST: player 3 gets 1 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 7) to player 0 (now has 18)
CAFE: transferring 2 coins from player 3 (now has 5) to player 1 (now has 2)
CAFE: transferring 2 coins from player 3 (now has 3) to player 2 (now has 3)
BAKERY: player 3 receives 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 4) receives 2 coins from player 2 (now has 1)
STADIUM: player 1 (now has 6) receives 2 coins from player 3 (now has 2)
STADIUM: player 1 (now has 8) receives 2 coins from player 0 (now has 10)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 14) receives 2 coins from player 1 (now has 5)
STADIUM: player 0 (now has 16) receives 2 coins from player 2 (now has 5)
STADIUM: player 0 (now has 17) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 3) to player 3 (now has 2)
CAFE: transferring 3 coins from player 2 (now has 0) to player 0 (now has 17)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 8 [5, 3] with 2 dice
COINS: player 3 has 2 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 15) to player 1 (now has 15)
CAFE: transferring 2 coins from player 0 (now has 13) to player 2 (now has 6)
CAFE: transferring 2 coins from player 0 (now has 11) to player 3 (now has 4)
BAKERY: player 0 receives 8 coins (now has 19)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 17) receives 2 coins from player 2 (now has 4)
STADIUM: player 1 (now has 19) receives 2 coins from player 3 (now has 2)
STADIUM: player 1 (now has 21) receives 2 coins from player 0 (now has 1)
COINS: player 1 has 21 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 6) receives 2 coins from player 3 (now has 0)
STADIUM: player 2 (now has 7) receives 1 coins from player 0 (now has 0)
STADIUM: player 2 (now has 9) receives 2 coins from player 1 (now has 19)
COINS: player 2 has 9 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 3 coins (now has 22)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 30)
COINS: player 1 has 30 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
Player 3, order 1 won in 58 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 30---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 3 (now has 1)
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 2) receives 1 coins from player 3 (now has 0)
STADIUM: player 2 (now has 4) receives 2 coins from player 0 (now has 4)
STADIUM: player 2 (now has 6) receives 2 coins from player 1 (now has 0)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 1)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 2 (now has 8)
CAFE: transferring 1 coins from player 1 (now has 1) to player 3 (now has 4)
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 4) to player 1 (now has 5)
CAFE: transferring 2 coins from player 3 (now has 2) to player 2 (now has 6)
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 18)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 21)
COINS: player 0 has 21 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 6) to player 2 (now has 13)
CAFE: transferring 2 coins from player 1 (now has 4) to player 3 (now has 2)
CAFE: transferring 1 coins from player 1 (now has 3) to player 0 (now has 16)
BAKERY: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 19)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 2 has 15 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 36
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 9 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 6) to player 0 (now has 17)
CAFE: transferring 2 coins from player 3 (now has 4) to player 1 (now has 2)
CAFE: transferring 2 coins from player 3 (now has 2) to player 2 (now has 10)
BAKERY: player 3 receives 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 19) receives 2 coins from player 1 (now has 0)
STADIUM: player 0 (now has 21) receives 2 coins from player 2 (now has 8)
STADIUM: player 0 (now has 22) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 22 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 2) receives 2 coins from player 2 (now has 6)
COINS: player 1 has 2 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 1)
COINS: player 2 has 6 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 9 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 3 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 4) receives 2 coins from player 2 (now has 4)
STADIUM: player 1 (now has 6) receives 2 coins from player 3 (now has 3)
STADIUM: player 1 (now has 8) receives 2 coins from player 0 (now has 1)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 10) receives 2 coins from player 3 (now has 6)
STADIUM: player 2 (now has 12) receives 2 coins from player 0 (now has 4)
STADIUM: player 2 (now has 14) receives 2 coins from player 1 (now has 0)
TV STATION: player 2 (now has 18) steals 4 coins from player 0 (now has 0)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 3 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 7 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 0) to player 2 (now has 21)
BAKERY: player 1 receives 6 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 19) to player 3 (now has 8)
CAFE: transferring 1 coins from player 2 (now has 18) to player 0 (now has 8)
CAFE: transferring 4 coins from player 2 (now has 14) to player 1 (now has 5)
BAKERY: player 2 receives 4 coins (now has 18)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 3)
FOREST: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cheese_factory (now has 2 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 3 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 6)
FOREST: player 3 gets 1 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 4) to player 3 (now has 8)
CAFE: transferring 2 coins from player 2 (now has 2) to player 0 (now has 5)
CAFE: transferring 2 coins from player 2 (now has 0) to player 1 (now has 8)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 3) to player 1 (now has 13)
CAFE: transferring 2 coins from player 0 (now has 1) to player 2 (now has 8)
CAFE: transferring 1 coins from player 0 (now has 0) to player 3 (now has 2)
BAKERY: player 0 receives 6 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 16)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) furniture_factory (now has 2 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 12) receives 2 coins from player 3 (now has 2)
STADIUM: player 2 (now has 14) receives 2 coins from player 0 (now has 4)
STADIUM: player 2 (now has 16) receives 2 coins from player 1 (now has 11)
TV STATION: player 2 (now has 20) steals 4 coins from player 0 (now has 0)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
FOREST: player 2 gets 2 coins (now has 19)
FOREST: player 3 gets 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 65
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 21)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 66
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 23)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) furniture_factory (now has 3 of them)
BEGIN TURN 67
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 11)
FOREST: player 2 gets 2 coins (now has 25)
FOREST: player 3 gets 1 coins (now has 7)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 68
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 9) receives 2 coins from player 0 (now has 9)
STADIUM: player 3 (now has 11) receives 2 coins from player 1 (now has 10)
STADIUM: player 3 (now has 13) receives 2 coins from player 2 (now has 1)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) cheese_factory (now has 3 of them)
BEGIN TURN 69
ROLL: player 0 rolls a 1 [1] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 17)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 0 has 17 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 70
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 15)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) business_center (now has 1 of them)
BEGIN TURN 71
ROLL: player 2 rolls a 2 [2] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 20)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 11)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) station (now has 1 of them)
Player 1, order 2 won in 71 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 20
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 3
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 3
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 31---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 6) to player 1 (now has 4)
BAKERY: player 2 receives 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 8) to player 0 (now has 6)
CAFE: transferring 1 coins from player 3 (now has 7) to player 1 (now has 8)
CAFE: transferring 1 coins from player 3 (now has 6) to player 2 (now has 3)
BAKERY: player 3 receives 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 6) to player 0 (now has 9)
CAFE: transferring 1 coins from player 3 (now has 5) to player 1 (now has 10)
CAFE: transferring 2 coins from player 3 (now has 3) to player 2 (now has 8)
BAKERY: player 3 receives 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 1 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 5) to player 0 (now has 15)
CAFE: transferring 2 coins from player 3 (now has 3) to player 1 (now has 7)
CAFE: transferring 3 coins from player 3 (now has 0) to player 2 (now has 7)
BAKERY: player 3 receives 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 6) to player 3 (now has 5)
CAFE: transferring 2 coins from player 2 (now has 4) to player 0 (now has 9)
CAFE: transferring 2 coins from player 2 (now has 2) to player 1 (now has 6)
BAKERY: player 2 receives 2 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 2) to player 2 (now has 6)
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 5)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 8) receives 2 coins from player 3 (now has 3)
STADIUM: player 2 (now has 10) receives 2 coins from player 0 (now has 6)
STADIUM: player 2 (now has 12) receives 2 coins from player 1 (now has 1)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 7 [3, 4] with 2 dice
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 13)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 4 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 19)
RANCH: player 0 gets 2 coins (now has 21)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 21 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 8 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 22)
RANCH: player 1 gets 1 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 20)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 5 [4, 1] with 2 dice
FOREST: player 2 gets 1 coins (now has 19)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 20) to player 1 (now has 16)
CAFE: transferring 4 coins from player 0 (now has 16) to player 2 (now has 23)
CAFE: transferring 2 coins from player 0 (now has 14) to player 3 (now has 4)
BAKERY: player 0 receives 8 coins (now has 22)
COINS: player 0 has 22 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 24)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 32)
COINS: player 2 has 32 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 3) receives 2 coins from player 2 (now has 10)
STADIUM: player 1 (now has 5) receives 2 coins from player 0 (now has 1)
COINS: player 1 has 5 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 18)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
Player 2, order 2 won in 51 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 4
--------------------------------
---BEGIN GAME 32---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 2)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 3) to player 2 (now has 8)
CAFE: transferring 1 coins from player 0 (now has 2) to player 3 (now has 4)
BAKERY: player 0 receives 1 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 7) to player 3 (now has 5)
CAFE: transferring 1 coins from player 2 (now has 6) to player 0 (now has 3)
BAKERY: player 2 receives 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 4) to player 2 (now has 8)
CAFE: transferring 1 coins from player 0 (now has 3) to player 3 (now has 7)
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 7) to player 3 (now has 8)
CAFE: transferring 1 coins from player 2 (now has 6) to player 0 (now has 3)
CAFE: transferring 1 coins from player 2 (now has 5) to player 1 (now has 6)
BAKERY: player 2 receives 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 7) to player 0 (now has 6)
CAFE: transferring 1 coins from player 3 (now has 6) to player 1 (now has 7)
CAFE: transferring 2 coins from player 3 (now has 4) to player 2 (now has 4)
BAKERY: player 3 receives 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) business_center (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 8)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 6 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) bakery (now has 4 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 11) receives 2 coins from player 2 (now has 3)
STADIUM: player 1 (now has 13) receives 2 coins from player 3 (now has 6)
STADIUM: player 1 (now has 14) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 14 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 4) to player 0 (now has 3)
CAFE: transferring 4 coins from player 3 (now has 0) to player 1 (now has 18)
BAKERY: player 3 receives 8 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 0 (now has 0) to player 1 (now has 21)
BAKERY: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 23)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 24)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 1 has 24 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 8 coins (now has 20)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 21)
COINS: player 3 has 21 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 6) to player 1 (now has 10)
CAFE: transferring 2 coins from player 0 (now has 4) to player 2 (now has 6)
CAFE: transferring 2 coins from player 0 (now has 2) to player 3 (now has 19)
BAKERY: player 0 receives 4 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 22)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 10) receives 2 coins from player 3 (now has 20)
STADIUM: player 2 (now has 12) receives 2 coins from player 0 (now has 6)
STADIUM: player 2 (now has 14) receives 2 coins from player 1 (now has 4)
BUSINESS CENTER: player 2 swapped a(n) bakery for player 0s forest!
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) mine (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 22) receives 2 coins from player 0 (now has 4)
STADIUM: player 3 (now has 24) receives 2 coins from player 1 (now has 2)
STADIUM: player 3 (now has 26) receives 2 coins from player 2 (now has 6)
COINS: player 3 has 26 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 5 [5] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 8) to player 3 (now has 10)
CAFE: transferring 2 coins from player 2 (now has 6) to player 0 (now has 7)
CAFE: transferring 4 coins from player 2 (now has 2) to player 1 (now has 12)
BAKERY: player 2 receives 2 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 17)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 18)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 19)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 15)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 3, order 1 won in 58 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 33---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 1 coins (now has 2)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 2)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 3 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 22
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 4 coins (now has 13)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 4 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 4 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 4 coins (now has 7)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 7) to player 2 (now has 3)
CAFE: transferring 1 coins from player 1 (now has 6) to player 0 (now has 9)
BAKERY: player 1 receives 3 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 5) receives 2 coins from player 3 (now has 3)
STADIUM: player 2 (now has 7) receives 2 coins from player 0 (now has 7)
STADIUM: player 2 (now has 9) receives 2 coins from player 1 (now has 4)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 5)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 4 coins (now has 4)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 8)
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 4 coins (now has 13)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 9)
FOREST: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 11)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 4 coins (now has 8)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) cafe (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 7) to player 2 (now has 8)
CAFE: transferring 3 coins from player 1 (now has 4) to player 0 (now has 13)
BAKERY: player 1 receives 4 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) bakery (now has 5 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 8)
FOREST: player 3 gets 1 coins (now has 9)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 12 coins (now has 21)
COINS: player 3 has 21 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 15) receives 2 coins from player 1 (now has 6)
STADIUM: player 0 (now has 17) receives 2 coins from player 2 (now has 5)
STADIUM: player 0 (now has 19) receives 2 coins from player 3 (now has 16)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 5 coins (now has 11)
RANCH: player 0 gets 1 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 4 coins (now has 9)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 14)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 8)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 7)
COINS: player 2 has 15 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 44
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 2 coins (now has 9)
FOREST: player 3 gets 2 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 7) to player 1 (now has 10)
CAFE: transferring 4 coins from player 0 (now has 3) to player 2 (now has 19)
BAKERY: player 0 receives 2 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 5 coins (now has 15)
RANCH: player 0 gets 1 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 4 coins (now has 23)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 6 coins from player 2 (now has 17) to player 0 (now has 8)
CAFE: transferring 2 coins from player 2 (now has 15) to player 1 (now has 8)
BAKERY: player 2 receives 4 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 1 coins (now has 17)
WHEAT FIELD: player 3 gets 4 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [2, 3] with 2 dice
FOREST: player 1 gets 2 coins (now has 12)
FOREST: player 3 gets 2 coins (now has 2)
COINS: player 0 has 11 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 8) to player 2 (now has 21)
CAFE: transferring 6 coins from player 1 (now has 2) to player 0 (now has 17)
BAKERY: player 1 receives 10 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 20)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 1 coins (now has 22)
WHEAT FIELD: player 3 gets 4 coins (now has 6)
COINS: player 2 has 22 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 10)
RANCH: player 0 gets 1 coins (now has 21)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 4 coins (now has 22)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 29)
COINS: player 0 has 29 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 15)
WHEAT FIELD: player 2 gets 1 coins (now has 23)
WHEAT FIELD: player 3 gets 4 coins (now has 7)
COINS: player 1 has 15 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 25) receives 2 coins from player 3 (now has 5)
STADIUM: player 2 (now has 27) receives 2 coins from player 0 (now has 8)
STADIUM: player 2 (now has 29) receives 2 coins from player 1 (now has 13)
COINS: player 2 has 29 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 5 coins from player 3 (now has 0) to player 0 (now has 13)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 15) receives 2 coins from player 1 (now has 11)
STADIUM: player 0 (now has 17) receives 2 coins from player 2 (now has 24)
STADIUM: player 0 (now has 19) receives 2 coins from player 3 (now has 2)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
Player 3, order 0 won in 57 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 5
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 24
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 4
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 4
--------------------------------
---BEGIN GAME 34---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 1 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 9) to player 1 (now has 5)
BAKERY: player 0 receives 1 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 2 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 5) to player 1 (now has 9)
CAFE: transferring 1 coins from player 0 (now has 4) to player 2 (now has 7)
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 8) to player 2 (now has 8)
BAKERY: player 1 receives 2 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 8) to player 3 (now has 9)
CAFE: transferring 1 coins from player 2 (now has 7) to player 0 (now has 7)
CAFE: transferring 4 coins from player 2 (now has 3) to player 1 (now has 6)
BAKERY: player 2 receives 2 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 8) to player 0 (now has 8)
CAFE: transferring 4 coins from player 3 (now has 4) to player 1 (now has 10)
CAFE: transferring 2 coins from player 3 (now has 2) to player 2 (now has 5)
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
TV STATION: player 0 (now has 13) steals 5 coins from player 2 (now has 0)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 8) to player 2 (now has 2)
CAFE: transferring 1 coins from player 1 (now has 7) to player 3 (now has 3)
CAFE: transferring 1 coins from player 1 (now has 6) to player 0 (now has 10)
BAKERY: player 1 receives 4 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
TV STATION: player 0 (now has 15) steals 5 coins from player 1 (now has 4)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 16)
COINS: player 2 has 3 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 18)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 8) to player 2 (now has 5)
CAFE: transferring 1 coins from player 1 (now has 7) to player 3 (now has 2)
CAFE: transferring 2 coins from player 1 (now has 5) to player 0 (now has 10)
BAKERY: player 1 receives 8 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 3 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 15)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 17)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 22)
COINS: player 1 has 22 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 1) to player 3 (now has 1)
CAFE: transferring 1 coins from player 2 (now has 0) to player 0 (now has 2)
BAKERY: player 2 receives 6 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 0) to player 1 (now has 21)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 4)
COINS: player 1 has 21 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 6)
COINS: player 2 has 2 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 3 [1, 2] with 2 dice
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 1) to player 2 (now has 6)
CAFE: transferring 1 coins from player 1 (now has 0) to player 3 (now has 3)
BAKERY: player 1 receives 8 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 8) receives 2 coins from player 3 (now has 1)
STADIUM: player 2 (now has 10) receives 2 coins from player 0 (now has 6)
STADIUM: player 2 (now has 11) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 11)
FOREST: player 2 gets 1 coins (now has 11)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 4) receives 2 coins from player 2 (now has 9)
STADIUM: player 1 (now has 6) receives 2 coins from player 3 (now has 2)
STADIUM: player 1 (now has 8) receives 2 coins from player 0 (now has 3)
TV STATION: player 1 (now has 11) steals 3 coins from player 0 (now has 0)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 0)
STADIUM: player 2 (now has 13) receives 2 coins from player 1 (now has 7)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 9 [3, 6] with 2 dice
COINS: player 3 has 0 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 9) receives 2 coins from player 2 (now has 6)
STADIUM: player 1 (now has 11) receives 2 coins from player 0 (now has 0)
TV STATION: player 1 (now has 16) steals 5 coins from player 2 (now has 1)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 0) to player 3 (now has 1)
BAKERY: player 2 receives 6 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 6 [4, 2] with 2 dice
STADIUM: player 3 (now has 3) receives 2 coins from player 1 (now has 11)
STADIUM: player 3 (now has 5) receives 2 coins from player 2 (now has 1)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) family_restaurant (now has 2 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 5 [2, 3] with 2 dice
FOREST: player 0 gets 2 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 12)
FOREST: player 2 gets 2 coins (now has 3)
COINS: player 0 has 2 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 8 coins (now has 20)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 21)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 21 coins
BUY: player 1 bought a(n) convenience_store (now has 4 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 7) receives 2 coins from player 3 (now has 1)
STADIUM: player 2 (now has 9) receives 2 coins from player 0 (now has 2)
STADIUM: player 2 (now has 11) receives 2 coins from player 1 (now has 17)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 6 [5, 1] with 2 dice
STADIUM: player 3 (now has 3) receives 2 coins from player 0 (now has 0)
STADIUM: player 3 (now has 5) receives 2 coins from player 1 (now has 15)
STADIUM: player 3 (now has 7) receives 2 coins from player 2 (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 66
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 6)
FOREST: player 1 gets 1 coins (now has 17)
FOREST: player 2 gets 2 coins (now has 11)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 67
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 68
ROLL: player 3 rolls a 6 [1, 5] with 2 dice
STADIUM: player 3 (now has 7) receives 2 coins from player 0 (now has 7)
STADIUM: player 3 (now has 9) receives 2 coins from player 1 (now has 13)
STADIUM: player 3 (now has 11) receives 2 coins from player 2 (now has 8)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 69
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 9)
FOREST: player 1 gets 1 coins (now has 14)
FOREST: player 2 gets 3 coins (now has 11)
COINS: player 0 has 9 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 70
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 11)
FOREST: player 1 gets 1 coins (now has 15)
FOREST: player 2 gets 3 coins (now has 14)
COINS: player 1 has 15 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 71
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 16) receives 2 coins from player 3 (now has 6)
STADIUM: player 2 (now has 18) receives 2 coins from player 0 (now has 9)
STADIUM: player 2 (now has 20) receives 2 coins from player 1 (now has 13)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 72
ROLL: player 3 rolls a 7 [2, 5] with 2 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 73
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 11)
FOREST: player 1 gets 1 coins (now has 14)
FOREST: player 2 gets 3 coins (now has 16)
COINS: player 0 has 11 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 74
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 8 coins (now has 22)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 23)
RANCH: player 2 gets 2 coins (now has 18)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 23 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
Player 3, order 1 won in 74 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 4
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 18
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 2
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 35---
BEGIN TURN 1
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 5) to player 3 (now has 7)
CAFE: transferring 1 coins from player 2 (now has 4) to player 1 (now has 3)
BAKERY: player 2 receives 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 2) to player 3 (now has 10)
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 3 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 11) to player 1 (now has 5)
CAFE: transferring 2 coins from player 0 (now has 9) to player 2 (now has 11)
CAFE: transferring 4 coins from player 0 (now has 5) to player 3 (now has 7)
BAKERY: player 0 receives 1 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 7)
FOREST: player 2 gets 1 coins (now has 9)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 2) receives 2 coins from player 1 (now has 5)
STADIUM: player 0 (now has 4) receives 2 coins from player 2 (now has 7)
STADIUM: player 0 (now has 5) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 3 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 8) receives 2 coins from player 1 (now has 4)
STADIUM: player 0 (now has 10) receives 2 coins from player 2 (now has 4)
STADIUM: player 0 (now has 11) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 2) to player 2 (now has 6)
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 2)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 2) to player 0 (now has 13)
CAFE: transferring 1 coins from player 3 (now has 1) to player 1 (now has 3)
CAFE: transferring 1 coins from player 3 (now has 0) to player 2 (now has 9)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 12) to player 1 (now has 4)
CAFE: transferring 2 coins from player 0 (now has 10) to player 2 (now has 11)
CAFE: transferring 4 coins from player 0 (now has 6) to player 3 (now has 5)
BAKERY: player 0 receives 2 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 2) to player 2 (now has 13)
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 7)
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 11) to player 1 (now has 3)
CAFE: transferring 4 coins from player 0 (now has 7) to player 2 (now has 13)
CAFE: transferring 4 coins from player 0 (now has 3) to player 3 (now has 16)
BAKERY: player 0 receives 2 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 4)
FOREST: player 2 gets 1 coins (now has 14)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 24)
COINS: player 3 has 24 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 9 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 16)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 3 coins (now has 19)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 16) receives 2 coins from player 1 (now has 0)
STADIUM: player 0 (now has 18) receives 2 coins from player 2 (now has 14)
STADIUM: player 0 (now has 20) receives 2 coins from player 3 (now has 12)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 16)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 17)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 19)
WHEAT FIELD: player 3 gets 2 coins (now has 15)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 20)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 3 coins (now has 19)
WHEAT FIELD: player 3 gets 2 coins (now has 17)
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 22) receives 2 coins from player 1 (now has 3)
STADIUM: player 0 (now has 24) receives 2 coins from player 2 (now has 17)
STADIUM: player 0 (now has 25) receives 1 coins from player 3 (now has 0)
BUSINESS CENTER: player 0 swapped a(n) bakery for player 1s ranch!
COINS: player 0 has 25 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 5) receives 2 coins from player 2 (now has 15)
STADIUM: player 1 (now has 7) receives 2 coins from player 0 (now has 13)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) furniture_factory (now has 2 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 2 coins (now has 6)
FOREST: player 2 gets 3 coins (now has 18)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 2) receives 2 coins from player 0 (now has 11)
STADIUM: player 3 (now has 4) receives 2 coins from player 1 (now has 4)
STADIUM: player 3 (now has 6) receives 2 coins from player 2 (now has 9)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) station (now has 1 of them)
Player 2, order 3 won in 56 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 2
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 36---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 3) to player 3 (now has 4)
CAFE: transferring 1 coins from player 2 (now has 2) to player 1 (now has 1)
BAKERY: player 2 receives 2 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 0) to player 1 (now has 5)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 2) to player 1 (now has 13)
CAFE: transferring 2 coins from player 0 (now has 0) to player 2 (now has 4)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 11) to player 2 (now has 6)
CAFE: transferring 1 coins from player 1 (now has 10) to player 3 (now has 7)
BAKERY: player 1 receives 2 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 5) to player 3 (now has 8)
CAFE: transferring 2 coins from player 2 (now has 3) to player 1 (now has 4)
BAKERY: player 2 receives 2 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 3 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 7) receives 2 coins from player 2 (now has 2)
STADIUM: player 1 (now has 9) receives 2 coins from player 3 (now has 0)
STADIUM: player 1 (now has 11) receives 2 coins from player 0 (now has 0)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 3 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 21)
COINS: player 0 has 21 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 15)
FOREST: player 2 gets 1 coins (now has 10)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 20)
WHEAT FIELD: player 1 gets 2 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 22)
RANCH: player 1 gets 1 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 25)
WHEAT FIELD: player 1 gets 2 coins (now has 16)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 0 has 25 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 18)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 16)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 6 coins (now has 22)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 23)
COINS: player 3 has 23 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 23)
COINS: player 0 has 11 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 8 [2, 6] with 2 dice
COINS: player 1 has 5 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 6)
FOREST: player 2 gets 2 coins (now has 11)
FOREST: player 3 gets 1 coins (now has 24)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 7)
FOREST: player 2 gets 3 coins (now has 11)
FOREST: player 3 gets 1 coins (now has 25)
COINS: player 3 has 25 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 1 [1] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 25)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 16)
RANCH: player 1 gets 1 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 26)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 12)
FOREST: player 2 gets 3 coins (now has 18)
FOREST: player 3 gets 2 coins (now has 28)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) mine (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 19)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 3 coins (now has 31)
COINS: player 3 has 31 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 22)
WHEAT FIELD: player 1 gets 2 coins (now has 16)
WHEAT FIELD: player 2 gets 2 coins (now has 16)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 0 has 22 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
Player 1, order 0 won in 57 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 16
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 16
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 37---
BEGIN TURN 1
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
RANCH: player 0 gets 3 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 8)
RANCH: player 0 gets 3 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 7)
RANCH: player 0 gets 3 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 7)
RANCH: player 0 gets 3 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 11)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 20)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 12)
RANCH: player 0 gets 3 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 3 coins (now has 20)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 18) to player 2 (now has 8)
BAKERY: player 0 receives 1 coins (now has 19)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 9 coins (now has 16)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 20) receives 2 coins from player 1 (now has 12)
STADIUM: player 0 (now has 22) receives 2 coins from player 2 (now has 5)
STADIUM: player 0 (now has 24) receives 2 coins from player 3 (now has 3)
COINS: player 0 has 24 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 14)
RANCH: player 0 gets 3 coins (now has 25)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 6) to player 1 (now has 11)
BAKERY: player 2 receives 4 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 25 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 13)
RANCH: player 0 gets 3 coins (now has 27)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 10) to player 1 (now has 8)
BAKERY: player 2 receives 6 coins (now has 16)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 4) receives 2 coins from player 0 (now has 25)
STADIUM: player 3 (now has 6) receives 2 coins from player 1 (now has 6)
STADIUM: player 3 (now has 8) receives 2 coins from player 2 (now has 12)
COINS: player 3 has 8 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 28)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 0 has 28 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 7) to player 2 (now has 16)
BAKERY: player 1 receives 2 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) bakery (now has 4 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) apple_orchard (now has 2 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 16) to player 1 (now has 9)
CAFE: transferring 2 coins from player 0 (now has 14) to player 2 (now has 17)
BAKERY: player 0 receives 6 coins (now has 20)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 3 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 8 coins (now has 25)
RANCH: player 0 gets 3 coins (now has 19)
RANCH: player 2 gets 2 coins (now has 27)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 2 has 27 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 12)
RANCH: player 0 gets 3 coins (now has 22)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 28)
RANCH: player 0 gets 3 coins (now has 31)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 31 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 8 coins (now has 17)
RANCH: player 0 gets 3 coins (now has 27)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 30)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 8)
COINS: player 0 has 30 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 6) to player 2 (now has 7)
BAKERY: player 1 receives 2 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) mine (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 4 [4] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) station (now has 1 of them)
Player 3, order 2 won in 51 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 2
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 38---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 3) to player 1 (now has 2)
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 2)
WHEAT FIELD: player 1 gets 1 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 14)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 3 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 14)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 5)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 3 coins (now has 13)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 16)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 7) to player 0 (now has 12)
CAFE: transferring 4 coins from player 3 (now has 3) to player 1 (now has 6)
CAFE: transferring 2 coins from player 3 (now has 1) to player 2 (now has 8)
BAKERY: player 3 receives 2 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 7)
FOREST: player 3 gets 1 coins (now has 4)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 3 coins (now has 11)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 9) to player 3 (now has 8)
CAFE: transferring 2 coins from player 2 (now has 7) to player 0 (now has 7)
CAFE: transferring 4 coins from player 2 (now has 3) to player 1 (now has 9)
BAKERY: player 2 receives 2 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 3 coins (now has 12)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 2) to player 2 (now has 14)
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 8)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 18)
COINS: player 2 has 18 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 10) to player 1 (now has 6)
CAFE: transferring 2 coins from player 0 (now has 8) to player 2 (now has 4)
CAFE: transferring 4 coins from player 0 (now has 4) to player 3 (now has 6)
BAKERY: player 0 receives 6 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 8) receives 2 coins from player 2 (now has 2)
STADIUM: player 1 (now has 10) receives 2 coins from player 3 (now has 4)
STADIUM: player 1 (now has 12) receives 2 coins from player 0 (now has 5)
COINS: player 1 has 12 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 1 gets 1 coins (now has 13)
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 2 has 2 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 22)
COINS: player 1 has 22 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
Player 0, order 1 won in 54 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 14
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 39---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 4)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 1)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 2) receives 1 coins from player 1 (now has 0)
STADIUM: player 0 (now has 4) receives 2 coins from player 2 (now has 3)
STADIUM: player 0 (now has 5) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 1)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 9) receives 1 coins from player 1 (now has 0)
STADIUM: player 0 (now has 11) receives 2 coins from player 2 (now has 5)
STADIUM: player 0 (now has 13) receives 2 coins from player 3 (now has 3)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 5)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 3 (now has 4)
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 12) receives 1 coins from player 1 (now has 0)
STADIUM: player 0 (now has 14) receives 2 coins from player 2 (now has 2)
STADIUM: player 0 (now has 15) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) mine (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 5)
FOREST: player 3 gets 1 coins (now has 4)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 13)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 16)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 14)
FOREST: player 2 gets 2 coins (now has 8)
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 1 has 1 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 16)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 19)
FOREST: player 2 gets 2 coins (now has 8)
FOREST: player 3 gets 1 coins (now has 1)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 19)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 21)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 23)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 23 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 17)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 4 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 18)
FOREST: player 2 gets 2 coins (now has 9)
FOREST: player 3 gets 1 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 20)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 11) to player 2 (now has 13)
CAFE: transferring 6 coins from player 1 (now has 5) to player 3 (now has 17)
BAKERY: player 1 receives 1 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 8 coins (now has 21)
RANCH: player 0 gets 2 coins (now has 21)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 23)
RANCH: player 3 gets 1 coins (now has 18)
COINS: player 2 has 23 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 16) to player 1 (now has 9)
CAFE: transferring 2 coins from player 3 (now has 14) to player 2 (now has 3)
BAKERY: player 3 receives 4 coins (now has 18)
COINS: player 3 has 18 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 27)
RANCH: player 0 gets 2 coins (now has 29)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 29 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 24)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) business_center (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 25)
FOREST: player 2 gets 3 coins (now has 7)
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 8 coins (now has 33)
COINS: player 0 has 33 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
RANCH: player 0 gets 2 coins (now has 19)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 8 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 21)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 5) to player 1 (now has 4)
CAFE: transferring 2 coins from player 3 (now has 3) to player 2 (now has 5)
BAKERY: player 3 receives 4 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 19) to player 1 (now has 6)
CAFE: transferring 2 coins from player 0 (now has 17) to player 2 (now has 7)
CAFE: transferring 6 coins from player 0 (now has 11) to player 3 (now has 6)
BAKERY: player 0 receives 6 coins (now has 17)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 9 coins (now has 15)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 9) receives 2 coins from player 3 (now has 4)
STADIUM: player 2 (now has 11) receives 2 coins from player 0 (now has 12)
STADIUM: player 2 (now has 13) receives 2 coins from player 1 (now has 6)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) station (now has 1 of them)
Player 2, order 2 won in 59 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 40---
BEGIN TURN 1
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 4) to player 2 (now has 7)
BAKERY: player 3 receives 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 5) to player 2 (now has 8)
CAFE: transferring 1 coins from player 0 (now has 4) to player 3 (now has 5)
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 9)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 13)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 1 has 15 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 10) to player 3 (now has 8)
CAFE: transferring 2 coins from player 2 (now has 8) to player 0 (now has 6)
CAFE: transferring 2 coins from player 2 (now has 6) to player 1 (now has 15)
BAKERY: player 2 receives 2 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 18)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 8) to player 3 (now has 4)
CAFE: transferring 2 coins from player 2 (now has 6) to player 0 (now has 11)
CAFE: transferring 2 coins from player 2 (now has 4) to player 1 (now has 14)
BAKERY: player 2 receives 2 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 6) receives 2 coins from player 0 (now has 9)
STADIUM: player 3 (now has 8) receives 2 coins from player 1 (now has 12)
STADIUM: player 3 (now has 10) receives 2 coins from player 2 (now has 2)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 17)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 11) to player 2 (now has 6)
CAFE: transferring 2 coins from player 1 (now has 9) to player 3 (now has 11)
CAFE: transferring 2 coins from player 1 (now has 7) to player 0 (now has 18)
BAKERY: player 1 receives 1 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 8) receives 2 coins from player 3 (now has 9)
STADIUM: player 2 (now has 10) receives 2 coins from player 0 (now has 16)
STADIUM: player 2 (now has 12) receives 2 coins from player 1 (now has 5)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 20)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 16)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 16)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 17)
COINS: player 2 has 14 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 40
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 8 coins (now has 26)
RANCH: player 0 gets 2 coins (now has 28)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 16)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 28 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 10) receives 2 coins from player 1 (now has 10)
STADIUM: player 0 (now has 12) receives 2 coins from player 2 (now has 9)
STADIUM: player 0 (now has 14) receives 2 coins from player 3 (now has 3)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 1)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 9)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 13)
TV STATION: player 2 (now has 20) steals 5 coins from player 0 (now has 4)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
FOREST: player 1 gets 1 coins (now has 14)
FOREST: player 2 gets 1 coins (now has 18)
COINS: player 3 has 1 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 7) receives 2 coins from player 1 (now has 12)
STADIUM: player 0 (now has 9) receives 2 coins from player 2 (now has 16)
STADIUM: player 0 (now has 10) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 18)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 1 has 15 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 20) receives 2 coins from player 3 (now has 1)
STADIUM: player 2 (now has 22) receives 2 coins from player 0 (now has 7)
STADIUM: player 2 (now has 24) receives 2 coins from player 1 (now has 13)
TV STATION: player 2 (now has 29) steals 5 coins from player 1 (now has 8)
COINS: player 2 has 29 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 28)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 3 [3] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 30)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 22)
COINS: player 1 has 22 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 34)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 36)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 36 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 10) receives 2 coins from player 0 (now has 4)
STADIUM: player 3 (now has 11) receives 1 coins from player 1 (now has 0)
STADIUM: player 3 (now has 13) receives 2 coins from player 2 (now has 31)
COINS: player 3 has 13 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 33)
WHEAT FIELD: player 3 gets 3 coins (now has 16)
COINS: player 1 has 3 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 37)
COINS: player 2 has 37 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 14) to player 0 (now has 12)
CAFE: transferring 4 coins from player 3 (now has 10) to player 1 (now has 7)
CAFE: transferring 4 coins from player 3 (now has 6) to player 2 (now has 19)
BAKERY: player 3 receives 4 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 4 [4] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 21)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 8)
FOREST: player 1 gets 1 coins (now has 11)
FOREST: player 2 gets 3 coins (now has 24)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 28)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 30)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 2 has 30 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 22)
COINS: player 3 has 22 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 12) receives 2 coins from player 1 (now has 6)
STADIUM: player 0 (now has 14) receives 2 coins from player 2 (now has 12)
TV STATION: player 0 (now has 19) steals 5 coins from player 1 (now has 1)
BUSINESS CENTER: player 0 swapped a(n) cafe for player 1s apple_orchard!
COINS: player 0 has 19 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 66
ROLL: player 1 rolls a 5 [5] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 67
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 10) to player 3 (now has 2)
CAFE: transferring 6 coins from player 2 (now has 4) to player 1 (now has 15)
BAKERY: player 2 receives 4 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) station (now has 1 of them)
Player 1, order 2 won in 67 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 19
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 41---
BEGIN TURN 1
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) ranch (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 2 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 2 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 1 gets 2 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 9)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 2 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 12)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 12)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 1 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 1 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 14)
WHEAT FIELD: player 3 gets 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 12)
FOREST: player 2 gets 1 coins (now has 15)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 13)
FOREST: player 2 gets 1 coins (now has 16)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 12)
FOREST: player 2 gets 1 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 14)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 2 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 10)
RANCH: player 1 gets 2 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 9) to player 3 (now has 12)
CAFE: transferring 2 coins from player 2 (now has 7) to player 0 (now has 2)
CAFE: transferring 2 coins from player 2 (now has 5) to player 1 (now has 17)
BAKERY: player 2 receives 2 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 14)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 1 gets 2 coins (now has 19)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) business_center (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 1) to player 1 (now has 21)
CAFE: transferring 1 coins from player 0 (now has 0) to player 2 (now has 9)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 23)
WHEAT FIELD: player 2 gets 2 coins (now has 11)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 23 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 15)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 12) receives 2 coins from player 0 (now has 2)
STADIUM: player 3 (now has 14) receives 2 coins from player 1 (now has 17)
STADIUM: player 3 (now has 16) receives 2 coins from player 2 (now has 11)
BUSINESS CENTER: player 3 swapped a(n) cafe for player 0s bakery!
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 2 coins (now has 19)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [1, 3] with 2 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 25)
COINS: player 1 has 25 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 17)
RANCH: player 0 gets 1 coins (now has 2)
RANCH: player 1 gets 2 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 0) to player 0 (now has 4)
BAKERY: player 3 receives 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 4 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 2 coins (now has 19)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 27)
COINS: player 1 has 27 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 8 coins (now has 23)
COINS: player 2 has 23 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) bakery (now has 5 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 4) to player 1 (now has 11)
CAFE: transferring 2 coins from player 0 (now has 2) to player 2 (now has 5)
CAFE: transferring 1 coins from player 0 (now has 1) to player 3 (now has 6)
BAKERY: player 0 receives 2 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 19)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
Player 3, order 1 won in 46 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 3
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 5
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 42---
BEGIN TURN 1
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 5)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 1 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 1 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) ranch (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 1) to player 1 (now has 1)
BAKERY: player 0 receives 1 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 1)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 1 coins (now has 10)
RANCH: player 3 gets 2 coins (now has 5)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) wheat_field (now has 5 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 5 coins (now has 14)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 12) to player 1 (now has 6)
BAKERY: player 2 receives 1 coins (now has 13)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 2)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 1 coins (now has 12)
RANCH: player 3 gets 3 coins (now has 7)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 9) receives 2 coins from player 2 (now has 10)
STADIUM: player 1 (now has 11) receives 2 coins from player 3 (now has 5)
STADIUM: player 1 (now has 13) receives 2 coins from player 0 (now has 0)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 11)
RANCH: player 0 gets 1 coins (now has 1)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 1 coins (now has 12)
RANCH: player 3 gets 3 coins (now has 8)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 1 coins (now has 11)
RANCH: player 3 gets 3 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 9 coins (now has 11)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 19)
COINS: player 1 has 19 coins
BUY: player 1 bought a(n) cafe (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 18)
WHEAT FIELD: player 2 gets 5 coins (now has 16)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 19)
RANCH: player 2 gets 1 coins (now has 11)
RANCH: player 3 gets 3 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 12 coins (now has 16)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 21) receives 2 coins from player 2 (now has 9)
STADIUM: player 1 (now has 23) receives 2 coins from player 3 (now has 5)
STADIUM: player 1 (now has 25) receives 2 coins from player 0 (now has 10)
COINS: player 1 has 25 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 3)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 8)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 22)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 1 coins (now has 23)
WHEAT FIELD: player 2 gets 5 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 26)
RANCH: player 0 gets 1 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 27)
RANCH: player 2 gets 1 coins (now has 11)
RANCH: player 3 gets 3 coins (now has 7)
COINS: player 1 has 27 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 7) to player 3 (now has 11)
CAFE: transferring 3 coins from player 2 (now has 4) to player 1 (now has 29)
BAKERY: player 2 receives 2 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 13) receives 2 coins from player 0 (now has 8)
STADIUM: player 3 (now has 15) receives 2 coins from player 1 (now has 27)
STADIUM: player 3 (now has 17) receives 2 coins from player 2 (now has 4)
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 0 (now has 5) to player 1 (now has 30)
CAFE: transferring 2 coins from player 0 (now has 3) to player 2 (now has 6)
CAFE: transferring 3 coins from player 0 (now has 0) to player 3 (now has 4)
BAKERY: player 0 receives 6 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 34)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 35)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 3 coins (now has 7)
COINS: player 1 has 35 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 9) receives 2 coins from player 3 (now has 5)
STADIUM: player 2 (now has 11) receives 2 coins from player 0 (now has 2)
STADIUM: player 2 (now has 13) receives 2 coins from player 1 (now has 11)
COINS: player 2 has 13 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 44
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 7) receives 2 coins from player 0 (now has 0)
STADIUM: player 3 (now has 9) receives 2 coins from player 1 (now has 9)
STADIUM: player 3 (now has 11) receives 2 coins from player 2 (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 2) receives 2 coins from player 1 (now has 7)
STADIUM: player 0 (now has 4) receives 2 coins from player 2 (now has 9)
STADIUM: player 0 (now has 6) receives 2 coins from player 3 (now has 9)
COINS: player 0 has 6 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 5) to player 2 (now has 11)
CAFE: transferring 4 coins from player 1 (now has 1) to player 3 (now has 13)
BAKERY: player 1 receives 4 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 1 coins (now has 6)
WHEAT FIELD: player 2 gets 5 coins (now has 16)
WHEAT FIELD: player 3 gets 2 coins (now has 15)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 9)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 3 [3] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 12)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 1 coins (now has 6)
WHEAT FIELD: player 2 gets 5 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 13)
COINS: player 2 has 5 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 3 (now has 10) to player 1 (now has 9)
CAFE: transferring 2 coins from player 3 (now has 8) to player 2 (now has 7)
BAKERY: player 3 receives 4 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 13)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 1 [1] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 12)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 14)
WHEAT FIELD: player 1 gets 1 coins (now has 7)
WHEAT FIELD: player 2 gets 5 coins (now has 12)
WHEAT FIELD: player 3 gets 2 coins (now has 14)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 3 (now has 11) to player 1 (now has 10)
CAFE: transferring 2 coins from player 3 (now has 9) to player 2 (now has 7)
BAKERY: player 3 receives 4 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 20)
RANCH: player 0 gets 1 coins (now has 21)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 1 coins (now has 8)
RANCH: player 3 gets 3 coins (now has 16)
COINS: player 0 has 21 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 5 [5] with 1 dice
REROLL: player 1 is rerolling!
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 9) to player 2 (now has 10)
CAFE: transferring 4 coins from player 1 (now has 5) to player 3 (now has 20)
BAKERY: player 1 receives 4 coins (now has 9)
COINS: player 1 has 9 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 14)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 3 (now has 17) to player 1 (now has 12)
CAFE: transferring 2 coins from player 3 (now has 15) to player 2 (now has 13)
BAKERY: player 3 receives 4 coins (now has 19)
COINS: player 3 has 19 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 27)
RANCH: player 0 gets 1 coins (now has 28)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 1 coins (now has 14)
RANCH: player 3 gets 3 coins (now has 22)
COINS: player 0 has 28 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 15) receives 2 coins from player 2 (now has 12)
STADIUM: player 1 (now has 17) receives 2 coins from player 3 (now has 20)
STADIUM: player 1 (now has 19) receives 2 coins from player 0 (now has 4)
TV STATION: player 1 (now has 24) steals 5 coins from player 3 (now has 15)
COINS: player 1 has 24 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 14)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 21)
RANCH: player 2 gets 1 coins (now has 15)
RANCH: player 3 gets 3 coins (now has 18)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 22)
WHEAT FIELD: player 2 gets 5 coins (now has 16)
WHEAT FIELD: player 3 gets 2 coins (now has 20)
COINS: player 3 has 20 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 65
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 9)
FOREST: player 1 gets 1 coins (now has 23)
FOREST: player 2 gets 1 coins (now has 17)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 3 of them)
BEGIN TURN 66
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 29)
COINS: player 1 has 29 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 67
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 13) to player 3 (now has 24)
CAFE: transferring 3 coins from player 2 (now has 10) to player 1 (now has 29)
BAKERY: player 2 receives 2 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) mine (now has 1 of them)
BEGIN TURN 68
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 3 (now has 21) to player 1 (now has 32)
CAFE: transferring 2 coins from player 3 (now has 19) to player 2 (now has 8)
BAKERY: player 3 receives 4 coins (now has 23)
COINS: player 3 has 23 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
Player 2, order 3 won in 68 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 32
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 5
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 43---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 1 coins (now has 5)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) ranch (now has 3 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 9)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 2 coins (now has 11)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 3 coins (now has 9)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 15)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 18)
COINS: player 3 has 18 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 13)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 18)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 16)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 20)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 19)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 1 coins (now has 1)
WHEAT FIELD: player 3 gets 2 coins (now has 22)
COINS: player 3 has 22 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 15) to player 2 (now has 5)
CAFE: transferring 2 coins from player 0 (now has 13) to player 3 (now has 23)
BAKERY: player 0 receives 2 coins (now has 15)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 26)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) business_center (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 29)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) cafe (now has 3 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 32)
COINS: player 3 has 32 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 30)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 3 coins (now has 10)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 30 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 6 coins from player 0 (now has 6) to player 2 (now has 14)
CAFE: transferring 2 coins from player 0 (now has 4) to player 3 (now has 10)
BAKERY: player 0 receives 6 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) bakery (now has 4 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 11)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 12) to player 3 (now has 13)
CAFE: transferring 2 coins from player 2 (now has 10) to player 0 (now has 11)
BAKERY: player 2 receives 2 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 10)
FOREST: player 3 gets 1 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 11)
FOREST: player 3 gets 1 coins (now has 14)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) bakery (now has 5 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 12)
FOREST: player 3 gets 1 coins (now has 15)
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 3 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 16)
FOREST: player 3 gets 1 coins (now has 10)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 18)
FOREST: player 3 gets 1 coins (now has 11)
COINS: player 1 has 1 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 22)
COINS: player 2 has 22 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 22)
FOREST: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 6 [3, 3] with 2 dice
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 25)
FOREST: player 3 gets 1 coins (now has 3)
COINS: player 1 has 1 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 21) to player 3 (now has 7)
CAFE: transferring 2 coins from player 2 (now has 19) to player 0 (now has 4)
BAKERY: player 2 receives 2 coins (now has 21)
COINS: player 2 has 21 coins
BUY: player 2 bought a(n) forest (now has 4 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 5) to player 0 (now has 6)
CAFE: transferring 5 coins from player 3 (now has 0) to player 2 (now has 23)
BAKERY: player 3 receives 4 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 4 coins (now has 27)
FOREST: player 3 gets 1 coins (now has 1)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 4)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 28)
WHEAT FIELD: player 3 gets 4 coins (now has 5)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 2 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 30)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 3 coins (now has 33)
COINS: player 2 has 33 coins
BUY: player 2 bought a(n) forest (now has 5 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 3 [3] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 31)
WHEAT FIELD: player 3 gets 4 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 9 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 35)
COINS: player 2 has 35 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 5 [5] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 1 coins (now has 33)
WHEAT FIELD: player 3 gets 4 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 7) receives 2 coins from player 1 (now has 10)
STADIUM: player 0 (now has 9) receives 2 coins from player 2 (now has 31)
STADIUM: player 0 (now has 11) receives 2 coins from player 3 (now has 9)
TV STATION: player 0 (now has 16) steals 5 coins from player 2 (now has 26)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 5 coins (now has 31)
FOREST: player 3 gets 1 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 31 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 8) to player 0 (now has 2)
CAFE: transferring 6 coins from player 3 (now has 2) to player 2 (now has 15)
BAKERY: player 3 receives 4 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 5 coins (now has 20)
FOREST: player 3 gets 1 coins (now has 7)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 1 coins (now has 21)
WHEAT FIELD: player 3 gets 4 coins (now has 11)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 25)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 5 coins (now has 14)
FOREST: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 65
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 0 (now has 0) to player 2 (now has 17)
BAKERY: player 0 receives 10 coins (now has 10)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 66
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 3 coins (now has 20)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 67
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 21)
WHEAT FIELD: player 3 gets 4 coins (now has 16)
COINS: player 2 has 21 coins
BUY: player 2 bought a(n) station (now has 1 of them)
Player 2, order 2 won in 67 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 12
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 5
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 2
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 17
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 5
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 16
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 4
--------------------------------
---BEGIN GAME 44---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
RANCH: player 0 gets 3 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
RANCH: player 0 gets 3 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) mine (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 2)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 1)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 9)
WHEAT FIELD: player 2 gets 1 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 1 coins (now has 8)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 14)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 9)
RANCH: player 0 gets 3 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 12)
RANCH: player 0 gets 3 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 6)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 3)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 8)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 5) to player 3 (now has 12)
CAFE: transferring 4 coins from player 2 (now has 1) to player 0 (now has 7)
CAFE: transferring 1 coins from player 2 (now has 0) to player 1 (now has 2)
BAKERY: player 2 receives 2 coins (now has 2)
COINS: player 2 has 2 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 36
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 1) to player 3 (now has 9)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 6)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 8) to player 0 (now has 12)
CAFE: transferring 4 coins from player 3 (now has 4) to player 1 (now has 8)
BAKERY: player 3 receives 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 4)
FOREST: player 3 gets 1 coins (now has 4)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 5)
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) business_center (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 6)
FOREST: player 3 gets 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 6)
FOREST: player 3 gets 2 coins (now has 9)
COINS: player 0 has 6 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 46
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 12)
RANCH: player 0 gets 3 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 9) to player 0 (now has 15)
CAFE: transferring 4 coins from player 3 (now has 5) to player 1 (now has 4)
BAKERY: player 3 receives 2 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 17)
RANCH: player 0 gets 3 coins (now has 20)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 20 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 6) receives 2 coins from player 2 (now has 11)
STADIUM: player 1 (now has 8) receives 2 coins from player 3 (now has 0)
STADIUM: player 1 (now has 10) receives 2 coins from player 0 (now has 2)
BUSINESS CENTER: player 1 swapped a(n) furniture_factory for player 2s forest!
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 15)
RANCH: player 0 gets 3 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 3)
RANCH: player 0 gets 3 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 16)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) forest (now has 3 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 10)
RANCH: player 0 gets 3 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 18)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 1) to player 3 (now has 6)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 13)
BAKERY: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 20) receives 2 coins from player 3 (now has 4)
STADIUM: player 2 (now has 22) receives 2 coins from player 0 (now has 11)
COINS: player 2 has 22 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 1 gets 1 coins (now has 1)
FOREST: player 2 gets 1 coins (now has 1)
FOREST: player 3 gets 3 coins (now has 4)
COINS: player 0 has 11 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 5 [3, 2] with 2 dice
FOREST: player 1 gets 1 coins (now has 2)
FOREST: player 2 gets 1 coins (now has 2)
FOREST: player 3 gets 3 coins (now has 7)
COINS: player 1 has 2 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 14)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 10)
RANCH: player 0 gets 3 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 21)
COINS: player 0 has 21 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 24)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 11)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 17)
RANCH: player 0 gets 3 coins (now has 27)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) bakery (now has 4 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 29)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 20)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 2 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 33)
COINS: player 0 has 33 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
Player 0, order 0 won in 65 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 11
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 20
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 13
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 2
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 45---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) ranch (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 1 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 2 coins (now has 2)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 2 coins (now has 4)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 12)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 2 coins (now has 6)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 12)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 2)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 3)
COINS: player 2 has 2 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 12)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 17)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 9)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 8) to player 0 (now has 18)
CAFE: transferring 2 coins from player 3 (now has 6) to player 1 (now has 11)
CAFE: transferring 2 coins from player 3 (now has 4) to player 2 (now has 4)
BAKERY: player 3 receives 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 20) receives 2 coins from player 1 (now has 9)
STADIUM: player 0 (now has 22) receives 2 coins from player 2 (now has 2)
STADIUM: player 0 (now has 24) receives 2 coins from player 3 (now has 2)
COINS: player 0 has 24 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 7) to player 2 (now has 4)
CAFE: transferring 2 coins from player 1 (now has 5) to player 3 (now has 4)
CAFE: transferring 1 coins from player 1 (now has 4) to player 0 (now has 3)
BAKERY: player 1 receives 6 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 3 gets 1 coins (now has 5)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 4) to player 0 (now has 4)
CAFE: transferring 2 coins from player 3 (now has 2) to player 1 (now has 6)
CAFE: transferring 2 coins from player 3 (now has 0) to player 2 (now has 4)
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 9)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 15)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 2 coins (now has 4)
COINS: player 1 has 16 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 6) to player 3 (now has 6)
CAFE: transferring 1 coins from player 2 (now has 5) to player 0 (now has 6)
CAFE: transferring 2 coins from player 2 (now has 3) to player 1 (now has 17)
BAKERY: player 2 receives 4 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) mine (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 12 coins (now has 18)
COINS: player 3 has 18 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 7)
FOREST: player 3 gets 1 coins (now has 17)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 3 gets 1 coins (now has 18)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 20) receives 2 coins from player 0 (now has 2)
STADIUM: player 3 (now has 21) receives 1 coins from player 1 (now has 0)
STADIUM: player 3 (now has 23) receives 2 coins from player 2 (now has 3)
COINS: player 3 has 23 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 4) receives 2 coins from player 2 (now has 1)
STADIUM: player 0 (now has 6) receives 2 coins from player 3 (now has 19)
COINS: player 0 has 6 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 0) to player 3 (now has 20)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 12 coins (now has 32)
COINS: player 3 has 32 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 2 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 3 [3] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 4) to player 1 (now has 6)
CAFE: transferring 4 coins from player 0 (now has 0) to player 2 (now has 5)
BAKERY: player 0 receives 3 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 8) receives 2 coins from player 2 (now has 3)
STADIUM: player 1 (now has 10) receives 2 coins from player 3 (now has 28)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 30) receives 2 coins from player 1 (now has 4)
STADIUM: player 3 (now has 31) receives 1 coins from player 2 (now has 0)
COINS: player 3 has 31 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 3 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 31)
COINS: player 0 has 3 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 9) receives 2 coins from player 2 (now has 0)
STADIUM: player 1 (now has 11) receives 2 coins from player 3 (now has 29)
STADIUM: player 1 (now has 13) receives 2 coins from player 0 (now has 1)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) furniture_factory (now has 2 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 3 gets 1 coins (now has 30)
COINS: player 3 has 30 coins
BUY: player 3 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 5 [5] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 3 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 2 coins (now has 29)
COINS: player 0 has 6 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 8 coins (now has 19)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 20)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 2 coins (now has 31)
COINS: player 1 has 20 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 23)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 33)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 2 coins (now has 35)
RANCH: player 0 gets 1 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 24)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 2 coins (now has 37)
COINS: player 3 has 37 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 6 [6] with 1 dice
REROLL: player 0 is rerolling!
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 3 coins (now has 14)
RANCH: player 0 gets 1 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 25)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 2 coins (now has 35)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 66
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 29)
COINS: player 1 has 29 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
Player 0, order 1 won in 66 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 2
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 35
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 3
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 46---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 14)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 13) receives 2 coins from player 1 (now has 4)
STADIUM: player 0 (now has 14) receives 1 coins from player 2 (now has 0)
STADIUM: player 0 (now has 15) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 1)
COINS: player 2 has 1 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 1)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 11) receives 2 coins from player 1 (now has 1)
STADIUM: player 0 (now has 13) receives 2 coins from player 2 (now has 0)
STADIUM: player 0 (now has 14) receives 1 coins from player 3 (now has 0)
BUSINESS CENTER: player 0 swapped a(n) bakery for player 1s cafe!
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 0) to player 2 (now has 1)
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 14)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 15)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 14) to player 1 (now has 5)
CAFE: transferring 2 coins from player 0 (now has 12) to player 2 (now has 3)
CAFE: transferring 1 coins from player 0 (now has 11) to player 3 (now has 2)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) bakery (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 3 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 13)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) bakery (now has 4 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 15) receives 2 coins from player 1 (now has 5)
STADIUM: player 0 (now has 17) receives 2 coins from player 2 (now has 1)
STADIUM: player 0 (now has 19) receives 2 coins from player 3 (now has 6)
BUSINESS CENTER: player 0 swapped a(n) bakery for player 1s cafe!
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 10)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 13) to player 1 (now has 5)
CAFE: transferring 2 coins from player 0 (now has 11) to player 2 (now has 6)
CAFE: transferring 2 coins from player 0 (now has 9) to player 3 (now has 4)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 3 coins (now has 8)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 6) to player 3 (now has 8)
CAFE: transferring 4 coins from player 2 (now has 2) to player 0 (now has 12)
CAFE: transferring 1 coins from player 2 (now has 1) to player 1 (now has 3)
BAKERY: player 2 receives 2 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 8 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 2)
RANCH: player 3 gets 1 coins (now has 17)
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 17)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 4 coins (now has 11)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 1 has 12 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 1 gets 1 coins (now has 10)
FOREST: player 2 gets 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 5)
FOREST: player 1 gets 1 coins (now has 11)
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 1 gets 1 coins (now has 12)
FOREST: player 2 gets 1 coins (now has 5)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 6 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 21)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 22)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 10)
FOREST: player 1 gets 1 coins (now has 23)
FOREST: player 2 gets 2 coins (now has 8)
COINS: player 1 has 23 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 10 [4, 6] with 2 dice
APPLE ORCHARD: player 1 gets 0 coins (now has 16)
APPLE ORCHARD: player 3 gets 0 coins (now has 11)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) mine (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 12)
FOREST: player 1 gets 1 coins (now has 17)
FOREST: player 2 gets 2 coins (now has 4)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 10) to player 1 (now has 19)
CAFE: transferring 2 coins from player 0 (now has 8) to player 2 (now has 6)
CAFE: transferring 2 coins from player 0 (now has 6) to player 3 (now has 13)
COINS: player 0 has 6 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 8)
FOREST: player 1 gets 1 coins (now has 20)
FOREST: player 2 gets 2 coins (now has 8)
COINS: player 1 has 20 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 6 [2, 4] with 2 dice
STADIUM: player 2 (now has 10) receives 2 coins from player 3 (now has 11)
STADIUM: player 2 (now has 12) receives 2 coins from player 0 (now has 6)
STADIUM: player 2 (now has 14) receives 2 coins from player 1 (now has 18)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 8)
FOREST: player 1 gets 1 coins (now has 19)
FOREST: player 2 gets 2 coins (now has 6)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 12)
COINS: player 0 has 12 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 8 coins (now has 27)
COINS: player 1 has 27 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 4) to player 3 (now has 13)
CAFE: transferring 4 coins from player 2 (now has 0) to player 0 (now has 16)
BAKERY: player 2 receives 4 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 64
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 3 (now has 9) to player 0 (now has 20)
CAFE: transferring 2 coins from player 3 (now has 7) to player 1 (now has 7)
CAFE: transferring 4 coins from player 3 (now has 3) to player 2 (now has 8)
BAKERY: player 3 receives 8 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 2 [2] with 1 dice
RANCH: player 0 gets 2 coins (now has 22)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 0 has 22 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
Player 2, order 0 won in 65 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 0
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 47---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 3)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 2) to player 0 (now has 2)
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 0) to player 0 (now has 3)
BAKERY: player 3 receives 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 3 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 3)
RANCH: player 0 gets 3 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 10)
RANCH: player 0 gets 3 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 12)
RANCH: player 0 gets 3 coins (now has 15)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 11)
RANCH: player 0 gets 3 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 13)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 3 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 14)
RANCH: player 0 gets 3 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) business_center (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 7)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 15) to player 3 (now has 9)
CAFE: transferring 1 coins from player 2 (now has 14) to player 0 (now has 10)
BAKERY: player 2 receives 2 coins (now has 16)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) cafe (now has 3 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 11)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 3 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 3 coins from player 1 (now has 1) to player 3 (now has 13)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 11)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 15) receives 2 coins from player 3 (now has 11)
STADIUM: player 2 (now has 17) receives 2 coins from player 0 (now has 9)
STADIUM: player 2 (now has 19) receives 2 coins from player 1 (now has 0)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 6 coins (now has 15)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 20)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 22)
RANCH: player 0 gets 3 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 24)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 24 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 11) receives 2 coins from player 2 (now has 21)
STADIUM: player 0 (now has 13) receives 2 coins from player 3 (now has 5)
BUSINESS CENTER: player 0 swapped a(n) cafe for player 2s ranch!
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 2)
RANCH: player 0 gets 4 coins (now has 14)
RANCH: player 2 gets 1 coins (now has 22)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 22 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 17) receives 2 coins from player 1 (now has 1)
STADIUM: player 0 (now has 19) receives 2 coins from player 2 (now has 1)
STADIUM: player 0 (now has 21) receives 2 coins from player 3 (now has 4)
BUSINESS CENTER: player 0 swapped a(n) ranch for player 3s fruit&veg_market!
COINS: player 0 has 21 coins
BUY: player 0 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 9 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 bought a(n) mine (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 3) receives 2 coins from player 3 (now has 2)
STADIUM: player 2 (now has 5) receives 2 coins from player 0 (now has 16)
STADIUM: player 2 (now has 7) receives 2 coins from player 1 (now has 2)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 4 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 6)
RANCH: player 0 gets 3 coins (now has 19)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 2 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 23)
RANCH: player 0 gets 3 coins (now has 26)
RANCH: player 2 gets 1 coins (now has 8)
RANCH: player 3 gets 2 coins (now has 7)
COINS: player 0 has 26 coins
BUY: player 0 bought a(n) family_restaurant (now has 2 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 4)
RANCH: player 0 gets 3 coins (now has 26)
RANCH: player 2 gets 1 coins (now has 9)
RANCH: player 3 gets 2 coins (now has 9)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 11) receives 2 coins from player 3 (now has 7)
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 24)
STADIUM: player 2 (now has 14) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 25)
FOREST: player 3 gets 1 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 29)
RANCH: player 0 gets 3 coins (now has 32)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 2 coins (now has 8)
COINS: player 0 has 32 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 17)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 3 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 15)
RANCH: player 0 gets 3 coins (now has 20)
RANCH: player 2 gets 1 coins (now has 5)
RANCH: player 3 gets 2 coins (now has 17)
COINS: player 3 has 17 coins
BUY: player 3 bought a(n) business_center (now has 1 of them)
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 24)
RANCH: player 0 gets 3 coins (now has 27)
RANCH: player 2 gets 1 coins (now has 6)
RANCH: player 3 gets 2 coins (now has 11)
COINS: player 0 has 27 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 1) to player 2 (now has 10)
CAFE: transferring 1 coins from player 1 (now has 0) to player 3 (now has 12)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 5 [5] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 6)
FOREST: player 3 gets 1 coins (now has 13)
COINS: player 2 has 10 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 12) to player 1 (now has 1)
CAFE: transferring 4 coins from player 3 (now has 8) to player 2 (now has 14)
BAKERY: player 3 receives 4 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 10)
RANCH: player 0 gets 3 coins (now has 13)
RANCH: player 2 gets 1 coins (now has 15)
RANCH: player 3 gets 2 coins (now has 8)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) station (now has 1 of them)
Player 0, order 0 won in 61 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 0
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 2
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 3
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 0
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 0
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 15
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 2
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 48---
BEGIN TURN 1
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 4)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 3 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 4)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 11 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 7)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 10)
COINS: player 3 has 10 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 8) to player 3 (now has 8)
CAFE: transferring 2 coins from player 2 (now has 6) to player 0 (now has 2)
CAFE: transferring 2 coins from player 2 (now has 4) to player 1 (now has 4)
BAKERY: player 2 receives 2 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 6) to player 0 (now has 4)
CAFE: transferring 2 coins from player 3 (now has 4) to player 1 (now has 6)
CAFE: transferring 2 coins from player 3 (now has 2) to player 2 (now has 7)
BAKERY: player 3 receives 2 coins (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 8)
WHEAT FIELD: player 2 gets 3 coins (now has 10)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 14)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 2 has 14 coins
BUY: player 2 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 10)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 10)
WHEAT FIELD: player 2 gets 3 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 14)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 14)
COINS: player 3 has 14 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 17)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 2 coins (now has 19)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) bakery (now has 4 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 21)
WHEAT FIELD: player 1 gets 2 coins (now has 12)
WHEAT FIELD: player 2 gets 3 coins (now has 20)
WHEAT FIELD: player 3 gets 3 coins (now has 12)
COINS: player 2 has 20 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 8 coins (now has 20)
COINS: player 3 has 20 coins
BUY: player 3 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 23)
WHEAT FIELD: player 1 gets 2 coins (now has 14)
WHEAT FIELD: player 2 gets 3 coins (now has 22)
WHEAT FIELD: player 3 gets 3 coins (now has 21)
COINS: player 0 has 23 coins
BUY: player 0 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 4 coins (now has 18)
COINS: player 1 has 18 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 24) receives 2 coins from player 3 (now has 19)
STADIUM: player 2 (now has 26) receives 2 coins from player 0 (now has 19)
STADIUM: player 2 (now has 28) receives 2 coins from player 1 (now has 0)
COINS: player 2 has 28 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 21) receives 2 coins from player 0 (now has 17)
STADIUM: player 3 (now has 23) receives 2 coins from player 2 (now has 4)
COINS: player 3 has 23 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 15) to player 1 (now has 2)
CAFE: transferring 2 coins from player 0 (now has 13) to player 2 (now has 6)
CAFE: transferring 4 coins from player 0 (now has 9) to player 3 (now has 5)
BAKERY: player 0 receives 4 coins (now has 13)
COINS: player 0 has 13 coins
BUY: player 0 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 10)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 3 coins (now has 9)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 3 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 3 [3] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 15)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 16)
COINS: player 3 has 16 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 18)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 8 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 13)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 13)
COINS: player 1 has 13 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 15)
WHEAT FIELD: player 2 gets 3 coins (now has 16)
WHEAT FIELD: player 3 gets 3 coins (now has 16)
COINS: player 2 has 16 coins
BUY: player 2 bought a(n) business_center (now has 1 of them)
BEGIN TURN 56
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 20)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 16)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 21)
COINS: player 3 has 21 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
Player 3, order 3 won in 56 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 16
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 4
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 10
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 1
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 49---
BEGIN TURN 1
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 2)
RANCH: player 0 gets 2 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 5)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 7)
WHEAT FIELD: player 1 gets 1 coins (now has 3)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 1 coins (now has 3)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 2) to player 2 (now has 5)
BAKERY: player 3 receives 1 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 1 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 14
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 3)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 3)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 1 receives 3 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 4)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 10)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 6) receives 2 coins from player 1 (now has 4)
STADIUM: player 0 (now has 8) receives 2 coins from player 2 (now has 2)
STADIUM: player 0 (now has 10) receives 2 coins from player 3 (now has 2)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 4) receives 2 coins from player 3 (now has 0)
STADIUM: player 2 (now has 6) receives 2 coins from player 0 (now has 7)
STADIUM: player 2 (now has 8) receives 2 coins from player 1 (now has 1)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 4 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 4)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 6)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 5)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) cafe (now has 2 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 11)
RANCH: player 1 gets 1 coins (now has 6)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 11)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 8)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 1 has 9 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 17)
RANCH: player 0 gets 2 coins (now has 9)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 19)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 19 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 13)
RANCH: player 0 gets 2 coins (now has 15)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 20)
RANCH: player 3 gets 1 coins (now has 2)
COINS: player 0 has 15 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 7) receives 2 coins from player 2 (now has 18)
STADIUM: player 1 (now has 9) receives 2 coins from player 3 (now has 0)
STADIUM: player 1 (now has 11) receives 2 coins from player 0 (now has 12)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 20) receives 2 coins from player 0 (now has 10)
STADIUM: player 2 (now has 21) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 21 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 12)
WHEAT FIELD: player 1 gets 4 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 12)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 0 (now has 8) to player 1 (now has 8)
CAFE: transferring 2 coins from player 0 (now has 6) to player 2 (now has 14)
CAFE: transferring 4 coins from player 0 (now has 2) to player 3 (now has 6)
BAKERY: player 0 receives 6 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 10) receives 2 coins from player 2 (now has 12)
STADIUM: player 1 (now has 12) receives 2 coins from player 3 (now has 4)
STADIUM: player 1 (now has 14) receives 2 coins from player 0 (now has 4)
COINS: player 1 has 14 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 4 coins (now has 16)
WHEAT FIELD: player 2 gets 1 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 2 has 13 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 12)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 14) to player 2 (now has 14)
CAFE: transferring 4 coins from player 1 (now has 10) to player 3 (now has 5)
CAFE: transferring 2 coins from player 1 (now has 8) to player 0 (now has 6)
BAKERY: player 1 receives 2 coins (now has 10)
COINS: player 1 has 10 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 43
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 20)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 11)
RANCH: player 2 gets 2 coins (now has 22)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 2 has 22 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 1)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 14)
RANCH: player 0 gets 2 coins (now has 16)
RANCH: player 1 gets 1 coins (now has 12)
RANCH: player 2 gets 2 coins (now has 3)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 0 has 16 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 10) to player 2 (now has 5)
CAFE: transferring 4 coins from player 1 (now has 6) to player 3 (now has 11)
CAFE: transferring 2 coins from player 1 (now has 4) to player 0 (now has 14)
BAKERY: player 1 receives 2 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 2 (now has 1) to player 3 (now has 15)
CAFE: transferring 1 coins from player 2 (now has 0) to player 0 (now has 15)
BAKERY: player 2 receives 6 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 48
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 17) receives 2 coins from player 0 (now has 13)
STADIUM: player 3 (now has 19) receives 2 coins from player 1 (now has 4)
STADIUM: player 3 (now has 21) receives 2 coins from player 2 (now has 0)
COINS: player 3 has 21 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 15) receives 2 coins from player 1 (now has 2)
STADIUM: player 0 (now has 17) receives 2 coins from player 3 (now has 3)
COINS: player 0 has 17 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 4) receives 2 coins from player 3 (now has 1)
STADIUM: player 1 (now has 6) receives 2 coins from player 0 (now has 12)
COINS: player 1 has 6 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 13)
FOREST: player 2 gets 1 coins (now has 1)
COINS: player 2 has 1 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 0) to player 0 (now has 14)
BAKERY: player 3 receives 6 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 16) receives 2 coins from player 1 (now has 4)
STADIUM: player 0 (now has 17) receives 1 coins from player 2 (now has 0)
STADIUM: player 0 (now has 19) receives 2 coins from player 3 (now has 4)
COINS: player 0 has 19 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 54
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 2 gets 1 coins (now has 1)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 5)
COINS: player 2 has 5 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 6)
WHEAT FIELD: player 1 gets 4 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 3 has 7 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 12)
RANCH: player 0 gets 2 coins (now has 14)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 2 coins (now has 8)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 0 has 14 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 15)
FOREST: player 2 gets 1 coins (now has 9)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) tv_station (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 13)
COINS: player 2 has 13 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 16)
FOREST: player 2 gets 1 coins (now has 14)
COINS: player 0 has 16 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 18)
WHEAT FIELD: player 1 gets 4 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 15)
WHEAT FIELD: player 3 gets 3 coins (now has 15)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 6 coins (now has 21)
RANCH: player 0 gets 2 coins (now has 20)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 23)
RANCH: player 3 gets 1 coins (now has 16)
COINS: player 2 has 23 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
Player 0, order 2 won in 63 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 20
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 1
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 1
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 1
WHEAT_FIELD COUNT: 4
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 7
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 1
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 1
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 16
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 50---
BEGIN TURN 1
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 4)
RANCH: player 0 gets 1 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 5)
RANCH: player 0 gets 1 coins (now has 6)
RANCH: player 2 gets 1 coins (now has 3)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) ranch (now has 2 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 6)
WHEAT FIELD: player 1 gets 1 coins (now has 2)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 1 coins (now has 1)
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
RANCH: player 0 gets 2 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 6)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 11)
WHEAT FIELD: player 1 gets 2 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 2 coins (now has 3)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 5) to player 2 (now has 7)
CAFE: transferring 1 coins from player 1 (now has 4) to player 0 (now has 10)
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 4 [4] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 3 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 2) to player 0 (now has 7)
CAFE: transferring 1 coins from player 3 (now has 1) to player 2 (now has 1)
BAKERY: player 3 receives 1 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 1) to player 2 (now has 2)
CAFE: transferring 1 coins from player 1 (now has 0) to player 0 (now has 7)
BAKERY: player 1 receives 2 coins (now has 2)
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 3) receives 1 coins from player 3 (now has 0)
STADIUM: player 2 (now has 5) receives 2 coins from player 0 (now has 5)
STADIUM: player 2 (now has 6) receives 1 coins from player 1 (now has 0)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 8)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 10) receives 2 coins from player 1 (now has 0)
STADIUM: player 0 (now has 12) receives 2 coins from player 2 (now has 3)
STADIUM: player 0 (now has 13) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 13 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 31
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 3) to player 0 (now has 14)
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 3 [3] with 1 dice
BAKERY: player 3 receives 2 coins (now has 2)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 2 coins (now has 16)
RANCH: player 0 gets 2 coins (now has 18)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 1 coins (now has 1)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 35
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 1 coins
BUY: player 3 bought a(n) bakery (now has 3 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 3)
WHEAT FIELD: player 2 gets 2 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 3)
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 6)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 8)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) station (now has 1 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 2)
RANCH: player 2 gets 2 coins (now has 12)
RANCH: player 3 gets 1 coins (now has 7)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) cafe (now has 3 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 6 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 11)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) station (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 7 [2, 5] with 2 dice
COINS: player 1 has 2 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 12)
COINS: player 2 has 12 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) forest (now has 1 of them)
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 2)
WHEAT FIELD: player 2 gets 2 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 7)
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 7 [5, 2] with 2 dice
COINS: player 1 has 2 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 47
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 9)
RANCH: player 0 gets 2 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 3)
RANCH: player 2 gets 2 coins (now has 11)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 11 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 9)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 13)
WHEAT FIELD: player 3 gets 3 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 49
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 11) receives 2 coins from player 1 (now has 3)
STADIUM: player 0 (now has 13) receives 2 coins from player 2 (now has 11)
STADIUM: player 0 (now has 14) receives 1 coins from player 3 (now has 0)
COINS: player 0 has 14 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 50
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 51
ROLL: player 2 rolls a 6 [6] with 1 dice
STADIUM: player 2 (now has 13) receives 2 coins from player 0 (now has 2)
STADIUM: player 2 (now has 15) receives 2 coins from player 1 (now has 1)
COINS: player 2 has 15 coins
BUY: player 2 bought a(n) forest (now has 2 of them)
BEGIN TURN 52
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 2) receives 2 coins from player 0 (now has 0)
STADIUM: player 3 (now has 3) receives 1 coins from player 1 (now has 0)
STADIUM: player 3 (now has 5) receives 2 coins from player 2 (now has 10)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 53
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 4 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 3 [3] with 1 dice
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 55
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 8) to player 3 (now has 7)
CAFE: transferring 2 coins from player 2 (now has 6) to player 0 (now has 6)
CAFE: transferring 1 coins from player 2 (now has 5) to player 1 (now has 4)
BAKERY: player 2 receives 4 coins (now has 9)
COINS: player 2 has 9 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 2 coins (now has 11)
FOREST: player 3 gets 1 coins (now has 8)
COINS: player 3 has 8 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 4 coins (now has 10)
RANCH: player 0 gets 2 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 13)
RANCH: player 3 gets 1 coins (now has 9)
COINS: player 0 has 12 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 58
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 5 coins from player 1 (now has 0) to player 2 (now has 18)
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 59
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 2 (now has 16) to player 3 (now has 11)
CAFE: transferring 2 coins from player 2 (now has 14) to player 0 (now has 14)
CAFE: transferring 1 coins from player 2 (now has 13) to player 1 (now has 1)
BAKERY: player 2 receives 4 coins (now has 17)
COINS: player 2 has 17 coins
BUY: player 2 bought a(n) forest (now has 3 of them)
BEGIN TURN 60
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 3 coins (now has 17)
FOREST: player 3 gets 1 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) forest (now has 2 of them)
BEGIN TURN 61
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 15) receives 1 coins from player 1 (now has 0)
STADIUM: player 0 (now has 17) receives 2 coins from player 2 (now has 15)
STADIUM: player 0 (now has 19) receives 2 coins from player 3 (now has 7)
COINS: player 0 has 19 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 62
ROLL: player 1 rolls a 6 [4, 2] with 2 dice
COINS: player 1 has 0 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 63
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 4 coins (now has 19)
RANCH: player 0 gets 2 coins (now has 21)
RANCH: player 1 gets 1 coins (now has 1)
RANCH: player 2 gets 2 coins (now has 21)
RANCH: player 3 gets 1 coins (now has 8)
COINS: player 2 has 21 coins
BUY: player 2 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 64
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 6) to player 0 (now has 23)
CAFE: transferring 1 coins from player 3 (now has 5) to player 1 (now has 2)
CAFE: transferring 5 coins from player 3 (now has 0) to player 2 (now has 10)
BAKERY: player 3 receives 6 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) mine (now has 1 of them)
BEGIN TURN 65
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 25) receives 2 coins from player 1 (now has 0)
STADIUM: player 0 (now has 27) receives 2 coins from player 2 (now has 8)
COINS: player 0 has 27 coins
BUY: player 0 bought a(n) radio_tower (now has 1 of them)
Player 1, order 0 won in 65 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 5
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 3
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 0
STADIUM COUNT: 0
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 8
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 3
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 0
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 0
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 2
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 1
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
--------------------------------
---BEGIN GAME 51---
BEGIN TURN 1
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 1 coins (now has 4)
WHEAT FIELD: player 1 gets 1 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 1 coins (now has 4)
COINS: player 0 has 4 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 2 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 6)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 1 coins (now has 4)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 2 coins (now has 7)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 2 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 2 [2] with 1 dice
BAKERY: player 2 receives 2 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 7)
RANCH: player 2 gets 1 coins (now has 8)
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 6 [6] with 1 dice
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 1 coins (now has 9)
RANCH: player 0 gets 1 coins (now has 10)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 1 coins (now has 8)
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) furniture_factory (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 7) to player 3 (now has 6)
BAKERY: player 1 receives 1 coins (now has 8)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 8 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 7 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 1 coins (now has 7)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 8 coins
BUY: player 1 bought a(n) stadium (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 10)
WHEAT FIELD: player 1 gets 3 coins (now has 5)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 8)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 3 (now has 7) to player 2 (now has 8)
BAKERY: player 3 receives 2 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 10 coins
BUY: player 0 bought a(n) stadium (now has 1 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 4 [4] with 1 dice
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 10)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 2 has 10 coins
BUY: player 2 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 7) receives 2 coins from player 0 (now has 5)
STADIUM: player 3 (now has 9) receives 2 coins from player 1 (now has 4)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 7) receives 2 coins from player 1 (now has 2)
STADIUM: player 0 (now has 9) receives 2 coins from player 3 (now has 5)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 26
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 1 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 1 coins (now has 1)
RANCH: player 3 gets 1 coins (now has 6)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 1 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 bought a(n) ranch (now has 2 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 7) to player 1 (now has 3)
CAFE: transferring 2 coins from player 0 (now has 5) to player 2 (now has 2)
CAFE: transferring 1 coins from player 0 (now has 4) to player 3 (now has 9)
BAKERY: player 0 receives 2 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 1 (now has 1) to player 2 (now has 4)
CAFE: transferring 1 coins from player 1 (now has 0) to player 3 (now has 10)
BAKERY: player 1 receives 1 coins (now has 1)
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 2 of them)
BEGIN TURN 32
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 3 coins (now has 13)
COINS: player 3 has 13 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 3) to player 1 (now has 1)
CAFE: transferring 3 coins from player 0 (now has 0) to player 2 (now has 5)
BAKERY: player 0 receives 2 coins (now has 2)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) bakery (now has 3 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 2 coins (now has 3)
RANCH: player 0 gets 1 coins (now has 2)
RANCH: player 1 gets 1 coins (now has 4)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 2 coins (now has 13)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 15)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 36
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 15 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 37
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 3 coins (now has 8)
COINS: player 0 has 8 coins
BUY: player 0 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 38
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 4 coins from player 1 (now has 2) to player 2 (now has 7)
CAFE: transferring 2 coins from player 1 (now has 0) to player 3 (now has 7)
BAKERY: player 1 receives 3 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) convenience_store (now has 2 of them)
BEGIN TURN 39
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) fruit&veg_market (now has 1 of them)
BEGIN TURN 40
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 11)
COINS: player 3 has 11 coins
BUY: player 3 bought a(n) station (now has 1 of them)
BEGIN TURN 41
ROLL: player 0 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 0 receives 6 coins (now has 12)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 42
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 12)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 9)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 43
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 15)
WHEAT FIELD: player 1 gets 3 coins (now has 4)
WHEAT FIELD: player 2 gets 2 coins (now has 9)
WHEAT FIELD: player 3 gets 2 coins (now has 11)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) station (now has 1 of them)
BEGIN TURN 44
ROLL: player 3 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 3 receives 4 coins (now has 15)
COINS: player 3 has 15 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 45
ROLL: player 0 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 18)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 17)
COINS: player 0 has 18 coins
BUY: player 0 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 46
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 9) receives 2 coins from player 2 (now has 5)
STADIUM: player 1 (now has 11) receives 2 coins from player 3 (now has 15)
STADIUM: player 1 (now has 13) receives 2 coins from player 0 (now has 0)
COINS: player 1 has 13 coins
BUY: player 1 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 47
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
FOREST: player 1 gets 1 coins (now has 4)
COINS: player 2 has 5 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 48
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 1 gets 1 coins (now has 5)
COINS: player 3 has 15 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 49
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 3)
FOREST: player 1 gets 1 coins (now has 6)
COINS: player 0 has 3 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 50
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 1 gets 1 coins (now has 7)
COINS: player 1 has 7 coins
BUY: player 1 bought a(n) family_restaurant (now has 1 of them)
BEGIN TURN 51
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 7)
WHEAT FIELD: player 2 gets 2 coins (now has 7)
WHEAT FIELD: player 3 gets 2 coins (now has 17)
COINS: player 2 has 7 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 52
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 21)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 8)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 2 coins (now has 23)
COINS: player 3 has 23 coins
BUY: player 3 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 53
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 6) to player 1 (now has 10)
CAFE: transferring 4 coins from player 0 (now has 2) to player 2 (now has 13)
CAFE: transferring 2 coins from player 0 (now has 0) to player 3 (now has 3)
BAKERY: player 0 receives 3 coins (now has 3)
COINS: player 0 has 3 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 54
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 4)
FOREST: player 1 gets 1 coins (now has 11)
COINS: player 1 has 11 coins
BUY: player 1 bought a(n) forest (now has 2 of them)
BEGIN TURN 55
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 7)
WHEAT FIELD: player 1 gets 3 coins (now has 11)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 2 coins (now has 5)
COINS: player 2 has 15 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 56
ROLL: player 3 rolls a 3 [3] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 7) receives 2 coins from player 0 (now has 5)
STADIUM: player 3 (now has 9) receives 2 coins from player 1 (now has 9)
STADIUM: player 3 (now has 11) receives 2 coins from player 2 (now has 13)
COINS: player 3 has 11 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 57
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 7) receives 2 coins from player 1 (now has 7)
STADIUM: player 0 (now has 9) receives 2 coins from player 2 (now has 11)
STADIUM: player 0 (now has 11) receives 2 coins from player 3 (now has 9)
COINS: player 0 has 11 coins
BUY: player 0 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 58
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 9) receives 2 coins from player 2 (now has 9)
STADIUM: player 1 (now has 11) receives 2 coins from player 3 (now has 7)
STADIUM: player 1 (now has 12) receives 1 coins from player 0 (now has 0)
COINS: player 1 has 12 coins
BUY: player 1 chooses not to buy anything
BEGIN TURN 59
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 13)
COINS: player 2 has 13 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 60
ROLL: player 3 rolls a 5 [5] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 3 coins (now has 3)
WHEAT FIELD: player 1 gets 3 coins (now has 15)
WHEAT FIELD: player 2 gets 2 coins (now has 15)
WHEAT FIELD: player 3 gets 2 coins (now has 9)
COINS: player 3 has 9 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 61
ROLL: player 0 rolls a 6 [6] with 1 dice
STADIUM: player 0 (now has 5) receives 2 coins from player 1 (now has 13)
STADIUM: player 0 (now has 7) receives 2 coins from player 2 (now has 13)
STADIUM: player 0 (now has 9) receives 2 coins from player 3 (now has 7)
COINS: player 0 has 9 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 62
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 19)
RANCH: player 0 gets 1 coins (now has 7)
RANCH: player 1 gets 1 coins (now has 20)
RANCH: player 2 gets 2 coins (now has 15)
RANCH: player 3 gets 2 coins (now has 9)
COINS: player 1 has 20 coins
BUY: player 1 bought a(n) forest (now has 3 of them)
BEGIN TURN 63
ROLL: player 2 rolls a 4 [4] with 1 dice
CONVENIENCE STORE: player 2 receives 4 coins (now has 19)
COINS: player 2 has 19 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 64
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 7) to player 0 (now has 9)
CAFE: transferring 2 coins from player 3 (now has 5) to player 1 (now has 19)
CAFE: transferring 4 coins from player 3 (now has 1) to player 2 (now has 23)
BAKERY: player 3 receives 4 coins (now has 5)
COINS: player 3 has 5 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 65
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 0 (now has 7) to player 1 (now has 21)
CAFE: transferring 4 coins from player 0 (now has 3) to player 2 (now has 27)
CAFE: transferring 3 coins from player 0 (now has 0) to player 3 (now has 8)
BAKERY: player 0 receives 6 coins (now has 6)
COINS: player 0 has 6 coins
BUY: player 0 bought a(n) forest (now has 3 of them)
BEGIN TURN 66
ROLL: player 1 rolls a 6 [6] with 1 dice
STADIUM: player 1 (now has 23) receives 2 coins from player 2 (now has 25)
STADIUM: player 1 (now has 25) receives 2 coins from player 3 (now has 6)
STADIUM: player 1 (now has 27) receives 2 coins from player 0 (now has 1)
COINS: player 1 has 27 coins
BUY: player 1 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 67
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 3 coins (now has 4)
FOREST: player 1 gets 3 coins (now has 8)
COINS: player 2 has 25 coins
BUY: player 2 bought a(n) radio_tower (now has 1 of them)
BEGIN TURN 68
ROLL: player 3 rolls a 6 [6] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 4 coins (now has 10)
RANCH: player 0 gets 1 coins (now has 5)
RANCH: player 1 gets 1 coins (now has 9)
RANCH: player 2 gets 2 coins (now has 5)
RANCH: player 3 gets 2 coins (now has 12)
COINS: player 3 has 12 coins
BUY: player 3 chooses not to buy anything
BEGIN TURN 69
ROLL: player 0 rolls a 2 [2] with 1 dice
BAKERY: player 0 receives 6 coins (now has 11)
RANCH: player 0 gets 1 coins (now has 12)
RANCH: player 1 gets 1 coins (now has 10)
RANCH: player 2 gets 2 coins (now has 7)
RANCH: player 3 gets 2 coins (now has 14)
COINS: player 0 has 12 coins
BUY: player 0 bought a(n) cheese_factory (now has 1 of them)
BEGIN TURN 70
ROLL: player 1 rolls a 2 [2] with 1 dice
BAKERY: player 1 receives 6 coins (now has 16)
RANCH: player 0 gets 1 coins (now has 8)
RANCH: player 1 gets 1 coins (now has 17)
RANCH: player 2 gets 2 coins (now has 9)
RANCH: player 3 gets 2 coins (now has 16)
COINS: player 1 has 17 coins
BUY: player 1 bought a(n) amusement_park (now has 1 of them)
BEGIN TURN 71
ROLL: player 2 rolls a 1 [1] with 1 dice
REROLL: player 2 is rerolling!
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 3 coins (now has 11)
FOREST: player 1 gets 3 coins (now has 4)
COINS: player 2 has 9 coins
BUY: player 2 bought a(n) apple_orchard (now has 1 of them)
BEGIN TURN 72
ROLL: player 3 rolls a 5 [5] with 1 dice
REROLL: player 3 is rerolling!
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 18) receives 2 coins from player 0 (now has 9)
STADIUM: player 3 (now has 20) receives 2 coins from player 1 (now has 2)
STADIUM: player 3 (now has 22) receives 2 coins from player 2 (now has 4)
COINS: player 3 has 22 coins
BUY: player 3 bought a(n) amusement_park (now has 1 of them)
Player 0, order 3 won in 72 turns
FINAL STANDINGS:
+++++++++++++++++++++PLAYER 0
TOTAL COINS: 9
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 1
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 1
MINE COUNT: 0
RADIO_TOWER COUNT: 0
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 1
TOTAL COINS: 2
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 3
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 1
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 2
FAMILY_RESTAURANT COUNT: 1
FOREST COUNT: 3
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 1
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 0
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 3
+++++++++++++++++++++PLAYER 2
TOTAL COINS: 4
AMUSEMENT_PARK COUNT: 0
APPLE_ORCHARD COUNT: 1
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 1
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
+++++++++++++++++++++PLAYER 3
TOTAL COINS: 6
AMUSEMENT_PARK COUNT: 1
APPLE_ORCHARD COUNT: 0
BAKERY COUNT: 2
BUSINESS_CENTER COUNT: 0
CAFE COUNT: 2
CHEESE_FACTORY COUNT: 0
CONVENIENCE_STORE COUNT: 1
FAMILY_RESTAURANT COUNT: 0
FOREST COUNT: 0
FRUIT&VEG_MARKET COUNT: 0
FURNITURE_FACTORY COUNT: 0
MINE COUNT: 0
RADIO_TOWER COUNT: 1
RANCH COUNT: 2
SHOPPING_MALL COUNT: 1
STADIUM COUNT: 1
STATION COUNT: 1
TV_STATION COUNT: 0
WHEAT_FIELD COUNT: 2
--------------------------------
---BEGIN GAME 52---
BEGIN TURN 1
ROLL: player 0 rolls a 4 [4] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 2
ROLL: player 1 rolls a 5 [5] with 1 dice
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 3
ROLL: player 2 rolls a 3 [3] with 1 dice
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) ranch (now has 1 of them)
BEGIN TURN 4
ROLL: player 3 rolls a 5 [5] with 1 dice
COINS: player 3 has 3 coins
BUY: player 3 bought a(n) wheat_field (now has 2 of them)
BEGIN TURN 5
ROLL: player 0 rolls a 5 [5] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) ranch (now has 1 of them)
BEGIN TURN 6
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 2 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 4)
WHEAT FIELD: player 3 gets 2 coins (now has 4)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 7
ROLL: player 2 rolls a 5 [5] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) forest (now has 1 of them)
BEGIN TURN 8
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 3 coins (now has 6)
WHEAT FIELD: player 2 gets 1 coins (now has 2)
WHEAT FIELD: player 3 gets 2 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) cafe (now has 1 of them)
BEGIN TURN 9
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 5 coins
BUY: player 0 bought a(n) convenience_store (now has 1 of them)
BEGIN TURN 10
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 5) to player 3 (now has 5)
BAKERY: player 1 receives 1 coins (now has 6)
COINS: player 1 has 6 coins
BUY: player 1 bought a(n) ranch (now has 1 of them)
BEGIN TURN 11
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 2 has 3 coins
BUY: player 2 bought a(n) ranch (now has 2 of them)
BEGIN TURN 12
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 3)
COINS: player 3 has 5 coins
BUY: player 3 bought a(n) wheat_field (now has 3 of them)
BEGIN TURN 13
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 2 gets 1 coins (now has 4)
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) forest (now has 1 of them)
BEGIN TURN 14
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 4) to player 3 (now has 5)
BAKERY: player 1 receives 1 coins (now has 5)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) wheat_field (now has 4 of them)
BEGIN TURN 15
ROLL: player 2 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 2 (now has 3) to player 3 (now has 6)
BAKERY: player 2 receives 1 coins (now has 4)
COINS: player 2 has 4 coins
BUY: player 2 bought a(n) cafe (now has 1 of them)
BEGIN TURN 16
ROLL: player 3 rolls a 2 [2] with 1 dice
BAKERY: player 3 receives 1 coins (now has 7)
RANCH: player 0 gets 1 coins (now has 1)
RANCH: player 1 gets 1 coins (now has 5)
RANCH: player 2 gets 2 coins (now has 4)
COINS: player 3 has 7 coins
BUY: player 3 bought a(n) stadium (now has 1 of them)
BEGIN TURN 17
ROLL: player 0 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 2 gets 1 coins (now has 5)
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) cafe (now has 1 of them)
BEGIN TURN 18
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 4) to player 2 (now has 6)
CAFE: transferring 1 coins from player 1 (now has 3) to player 3 (now has 2)
CAFE: transferring 1 coins from player 1 (now has 2) to player 0 (now has 1)
BAKERY: player 1 receives 1 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) cafe (now has 1 of them)
BEGIN TURN 19
ROLL: player 2 rolls a 6 [6] with 1 dice
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) bakery (now has 2 of them)
BEGIN TURN 20
ROLL: player 3 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 2)
FOREST: player 2 gets 1 coins (now has 6)
COINS: player 3 has 2 coins
BUY: player 3 bought a(n) ranch (now has 1 of them)
BEGIN TURN 21
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 2 coins
BUY: player 0 bought a(n) cafe (now has 2 of them)
BEGIN TURN 22
ROLL: player 1 rolls a 6 [6] with 1 dice
COINS: player 1 has 1 coins
BUY: player 1 bought a(n) ranch (now has 2 of them)
BEGIN TURN 23
ROLL: player 2 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
FOREST: player 2 gets 1 coins (now has 7)
COINS: player 2 has 7 coins
BUY: player 2 bought a(n) bakery (now has 3 of them)
BEGIN TURN 24
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 2) receives 1 coins from player 0 (now has 0)
STADIUM: player 3 (now has 4) receives 2 coins from player 2 (now has 4)
COINS: player 3 has 4 coins
BUY: player 3 bought a(n) cafe (now has 2 of them)
BEGIN TURN 25
ROLL: player 0 rolls a 3 [3] with 1 dice
BAKERY: player 0 receives 1 coins (now has 1)
COINS: player 0 has 1 coins
BUY: player 0 chooses not to buy anything
BEGIN TURN 26
ROLL: player 1 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 4 coins (now has 4)
WHEAT FIELD: player 2 gets 1 coins (now has 5)
WHEAT FIELD: player 3 gets 3 coins (now has 5)
COINS: player 1 has 4 coins
BUY: player 1 bought a(n) forest (now has 1 of them)
BEGIN TURN 27
ROLL: player 2 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 5)
WHEAT FIELD: player 1 gets 4 coins (now has 5)
WHEAT FIELD: player 2 gets 1 coins (now has 6)
WHEAT FIELD: player 3 gets 3 coins (now has 8)
COINS: player 2 has 6 coins
BUY: player 2 bought a(n) stadium (now has 1 of them)
BEGIN TURN 28
ROLL: player 3 rolls a 6 [6] with 1 dice
STADIUM: player 3 (now has 10) receives 2 coins from player 0 (now has 3)
STADIUM: player 3 (now has 12) receives 2 coins from player 1 (now has 3)
COINS: player 3 has 12 coins
BUY: player 3 bought a(n) shopping_mall (now has 1 of them)
BEGIN TURN 29
ROLL: player 0 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 0 (now has 2) to player 1 (now has 4)
CAFE: transferring 1 coins from player 0 (now has 1) to player 2 (now has 1)
CAFE: transferring 1 coins from player 0 (now has 0) to player 3 (now has 3)
BAKERY: player 0 receives 1 coins (now has 1)
COINS: player 0 has 1 coins
BUY: player 0 bought a(n) bakery (now has 2 of them)
BEGIN TURN 30
ROLL: player 1 rolls a 5 [5] with 1 dice
FOREST: player 0 gets 1 coins (now has 1)
FOREST: player 1 gets 1 coins (now has 5)
FOREST: player 2 gets 1 coins (now has 2)
COINS: player 1 has 5 coins
BUY: player 1 bought a(n) bakery (now has 2 of them)
BEGIN TURN 31
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 2 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 32
ROLL: player 3 rolls a 1 [1] with 1 dice
WHEAT FIELD: player 0 gets 2 coins (now has 3)
WHEAT FIELD: player 1 gets 4 coins (now has 8)
WHEAT FIELD: player 2 gets 1 coins (now has 3)
WHEAT FIELD: player 3 gets 3 coins (now has 6)
COINS: player 3 has 6 coins
BUY: player 3 bought a(n) bakery (now has 2 of them)
BEGIN TURN 33
ROLL: player 0 rolls a 6 [6] with 1 dice
COINS: player 0 has 3 coins
BUY: player 0 bought a(n) forest (now has 2 of them)
BEGIN TURN 34
ROLL: player 1 rolls a 3 [3] with 1 dice
CAFE: transferring 1 coins from player 1 (now has 7) to player 2 (now has 4)
CAFE: transferring 4 coins from player 1 (now has 3) to player 3 (now has 9)
CAFE: transferring 2 coins from player 1 (now has 1) to player 0 (now has 2)
BAKERY: player 1 receives 2 coins (now has 3)
COINS: player 1 has 3 coins
BUY: player 1 bought a(n) bakery (now has 3 of them)
BEGIN TURN 35
ROLL: player 2 rolls a 4 [4] with 1 dice
COINS: player 2 has 4 coins
BUY: player 2 chooses not to buy anything
BEGIN TURN 36
ROLL: player 3 rolls a 3 [3] with 1 dice
CAFE: transferring 2 coins from player 3 (now has 7) to player 0 (now has 4)
CAFE: transferring 1 coins from player 3 (now has 6) to player 1 (now has 3)
CAFE: transfe